Horned chameleon: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
Line 21: Line 21:
| extra = {{Extra info|weight = 200 | bodytype = Quadruped}}
| extra = {{Extra info|weight = 200 | bodytype = Quadruped}}
| inheritingfrom = BaseReptile
| inheritingfrom = BaseReptile
| dynamictable = {{Dynamic object|DesertCanyon_Creatures|Horned Chameleon}} </br>{{Dynamic object|Jungle_Creatures|Horned Chameleon}} </br>{{Dynamic object|Hills_Creatures|Horned Chameleon}} </br>{{Dynamic object|Flowerfields_Creatures|Horned Chameleon}}
| dynamictable = {{Dynamic object|Hills_Creatures|Horned Chameleon}} </br>{{Dynamic object|Jungle_Creatures|Horned Chameleon}} </br>{{Dynamic object|Flowerfields_Creatures|Horned Chameleon}} </br>{{Dynamic object|DesertCanyon_Creatures|Horned Chameleon}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100

Revision as of 01:35, 20 February 2022

horned chameleon
Horned chameleon.png
Character

r

ID?Use this ID to Wish for horned chameleon

Horned Chameleon

Faction

unshelled reptiles (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Mutations
Mutations
Corpse Dropped

horned chameleon corpse (20%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

125 XP

XP Tier

1

Role

Lurker

Spawns in

Hills_Creatures
Jungle_Creatures
Flowerfields_Creatures
DesertCanyon_Creatures


Extra info:
  • Weighs 200 lbs

Limbs* (Quadruped): * Excludes limbs granted via mutations
horned chameleon

Tiny skin crystals shift and sort, changing the color of their appearance. A narrow bone extrudes from their head.

Perfect

A horned chameleon is a creature encountered in many different biomes. It has the unique ability to change its color based on its surroundings.

When first spawned, a horned chameleon will be bright grey with brown stripes. From then on, every time it enters a new tile, it will assume the primary and secondary colors of a random object in an adjacent tile, including walls and structural objects, creatures, and items on the ground. If the chameleon moves into a tile which has no adjacent objects to draw color from, it will continue to assume its most recent color change until it encounters a new object to mimic.[1]

Horned chameleons possess the Horns mutation at mutation level 1, with grants them a horn on their head that deals ♥2d32-6 (Avg: 4) damage and can cause bleeding. They also possess a \bite on their face that deals ♥1d41-4 (Avg: 2.5) damage.[2]

References

  1. XRL.World.Parts.Mimic
  2. ObjectBlueprints.xml