Horned chameleon: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(18 intermediate revisions by 5 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Character
{{Character
| title = {{Qud text|horned chameleon}}
| title = {{Qud text|horned chameleon}}
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| lv = 5
| lv = 5
| hp = 11
| hp = 11
| av = 1
| av = 2
| dv = 10
| dv = 10
| ma = -1
| ma = -1
| weight = 200
| marange = -3+1d2
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Horned Chameleon
| id = Horned Chameleon
| tier = 1
| tier = 1
| colorstr = &amp;y
| colorstr = &amp;y
| tilecolors = yw
| renderstr = r
| renderstr = r
| corpse = {{ID to name|Horned Chameleon Corpse}}
| corpse = Horned Chameleon Corpse
| corpsechance = 20
| corpsechance = 20
| role = Lurker
| role = Lurker
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Quadruped}}
| inheritingfrom = BaseReptile
| inheritingfrom = BaseReptile
| dynamictable = {{Dynamic object|DesertCanyon_Creatures|Horned Chameleon}} </br>{{Dynamic object|Jungle_Creatures|Horned Chameleon}} </br>{{Dynamic object|Hills_Creatures|Horned Chameleon}} </br>{{Dynamic object|Flowerfields_Creatures|Horned Chameleon}} </br>{{Dynamic object|Ruins_Creatures|Horned Chameleon}}
| dynamictable = {{Dynamic object|DesertCanyon_Creatures|Horned Chameleon}} </br>{{Dynamic object|Flowerfields_Creatures|Horned Chameleon}} </br>{{Dynamic object|Hills_Creatures|Horned Chameleon}} </br>{{Dynamic object|Jungle_Creatures|Horned Chameleon}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
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| faction = {{creature faction|{{FactionID to name|Unshelled Reptiles}}|100}}
| faction = {{creature faction|{{FactionID to name|Unshelled Reptiles}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Chameleon_Bite|1|no|100}}
| inventory = {{inventory|Chameleon_Bite|1|no|100|no}}
| mutations = {{creature mutation|{{MutationID to name|Horns}}|1|9}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|4|9}}
| mutations = {{creature mutation|{{MutationID to name|Horns}}|1|9}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|4|9}}
| desc = Tiny skin crystals shift and sort, changing the color of =pronouns.possessive= appearance. A narrow bone extrudes from =pronouns.possessive= head.
| desc = Minuscule skin crystals shift and sort light to pattern match whatever is outside the body boundary. A narrow bone extrudes from =pronouns.possessive= head.
| categories = Reptiles
| categories = Reptiles
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
A {{name}} is a creature encountered in many different biomes. It has the unique ability to change its color based on its surroundings.
 
When first spawned, a horned chameleon will be {{qud text|&ybright grey}} with {{qud text|&wbrown}} stripes. From then on, every time it enters a new tile, it will assume the primary and secondary colors of a random object in an adjacent tile, including walls and structural objects, creatures, and items on the ground. If the chameleon moves into a tile which has no adjacent objects to draw color from, it will continue to assume its most recent color change until it encounters a new object to mimic.{{Code Reference|namespace=XRL.World.Parts|class=Mimic}}
 
Horned chameleons possess the {{favilink|Horns}} mutation at mutation level 1, with grants them a horn on their head that deals {{Heart}}{{dice tooltip|2d3}} damage and can cause [[bleeding]]. They also possess a {{favilink|bite}} on their face that deals {{Heart}}{{dice tooltip|1d4}} damage.<ref><code>ObjectBlueprints.xml</code></ref>
 
== References ==
<references/>
 
{{Creature Navbox|Unshelled reptiles}}
{{Creature Navbox|Unshelled reptiles}}


[[Category:Reptiles]]
[[Category:Reptiles]]
[[Category:Wants Alternate Sprites]]

Latest revision as of 14:39, 18 January 2024

horned chameleon
Horned chameleon.png
Character

r

ID?Use this ID to Wish for horned chameleon

Horned Chameleon

Faction

unshelled reptiles (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Mutations
Mutations
Corpse Dropped

horned chameleon corpse (20%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

125 XP

XP Tier

1

Role

Lurker

Spawns in

DesertCanyon_Creatures
Flowerfields_Creatures
Hills_Creatures
Jungle_Creatures


Extra info:
  • Weighs 201 lbs

Limbs* (Quadruped): * Excludes limbs granted via mutations
horned chameleon

Minuscule skin crystals shift and sort light to pattern match whatever is outside the body boundary. A narrow bone extrudes from their head.

Perfect

A horned chameleon is a creature encountered in many different biomes. It has the unique ability to change its color based on its surroundings.

When first spawned, a horned chameleon will be bright grey with brown stripes. From then on, every time it enters a new tile, it will assume the primary and secondary colors of a random object in an adjacent tile, including walls and structural objects, creatures, and items on the ground. If the chameleon moves into a tile which has no adjacent objects to draw color from, it will continue to assume its most recent color change until it encounters a new object to mimic.[1]

Horned chameleons possess the Horns mutation at mutation level 1, with grants them a horn on their head that deals ♥2d32-6 (Avg: 4) damage and can cause bleeding. They also possess a \bite on their face that deals ♥1d41-4 (Avg: 2.5) damage.[2]

References

  1. XRL.World.Parts.Mimic
  2. ObjectBlueprints.xml