Horned chameleon: Difference between revisions
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| lv = 5 | | lv = 5 | ||
| hp = 11 | | hp = 11 | ||
| av = | | av = 2 | ||
| dv = | | dv = 10 | ||
| ma = -1 | | ma = -1 | ||
| marange = -3+1d2 | | marange = -3+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Horned Chameleon | | id = Horned Chameleon | ||
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| corpsechance = 20 | | corpsechance = 20 | ||
| role = Lurker | | role = Lurker | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Quadruped}} | ||
| inheritingfrom = BaseReptile | | inheritingfrom = BaseReptile | ||
| dynamictable = {{Dynamic object|DesertCanyon_Creatures|Horned Chameleon}} </br>{{Dynamic object| | | dynamictable = {{Dynamic object|DesertCanyon_Creatures|Horned Chameleon}} </br>{{Dynamic object|Flowerfields_Creatures|Horned Chameleon}} </br>{{Dynamic object|Hills_Creatures|Horned Chameleon}} </br>{{Dynamic object|Jungle_Creatures|Horned Chameleon}} | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
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| faction = {{creature faction|{{FactionID to name|Unshelled Reptiles}}|100}} | | faction = {{creature faction|{{FactionID to name|Unshelled Reptiles}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Chameleon_Bite|1|no|100}} | | inventory = {{inventory|Chameleon_Bite|1|no|100|no}} | ||
| mutations = {{creature mutation|{{MutationID to name|Horns}}|1|9}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|4|9}} | | mutations = {{creature mutation|{{MutationID to name|Horns}}|1|9}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|4|9}} | ||
| desc = | | desc = Minuscule skin crystals shift and sort light to pattern match whatever is outside the body boundary. A narrow bone extrudes from =pronouns.possessive= head. | ||
| categories = Reptiles | | categories = Reptiles | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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When first spawned, a horned chameleon will be {{qud text|&ybright grey}} with {{qud text|&wbrown}} stripes. From then on, every time it enters a new tile, it will assume the primary and secondary colors of a random object in an adjacent tile, including walls and structural objects, creatures, and items on the ground. If the chameleon moves into a tile which has no adjacent objects to draw color from, it will continue to assume its most recent color change until it encounters a new object to mimic.{{Code Reference|namespace=XRL.World.Parts|class=Mimic}} | When first spawned, a horned chameleon will be {{qud text|&ybright grey}} with {{qud text|&wbrown}} stripes. From then on, every time it enters a new tile, it will assume the primary and secondary colors of a random object in an adjacent tile, including walls and structural objects, creatures, and items on the ground. If the chameleon moves into a tile which has no adjacent objects to draw color from, it will continue to assume its most recent color change until it encounters a new object to mimic.{{Code Reference|namespace=XRL.World.Parts|class=Mimic}} | ||
Horned chameleons possess the | Horned chameleons possess the {{favilink|Horns}} mutation at mutation level 1, with grants them a horn on their head that deals {{Heart}}{{dice tooltip|2d3}} damage and can cause [[bleeding]]. They also possess a {{favilink|bite}} on their face that deals {{Heart}}{{dice tooltip|1d4}} damage.<ref><code>ObjectBlueprints.xml</code></ref> | ||
== References == | == References == | ||
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[[Category:Reptiles]] | [[Category:Reptiles]] | ||
[[Category:Wants Alternate Sprites]] |
Latest revision as of 14:39, 18 January 2024
Level: 5 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: -25 Heat Res: 0 | |
Character
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r |
---|---|
ID?
|
Horned Chameleon |
Faction
|
unshelled reptiles (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
\bite1d4 4/1004 x1(100%) | |
Mutations
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|
| |
Mutations
| |
Corpse Dropped
|
horned chameleon corpse (20%) |
Experience?
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125 XP |
XP Tier
|
1 |
Role
|
Lurker |
Spawns in
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DesertCanyon_Creatures |
Extra info:
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Infobox data from game version 2.0.206.57
|
Minuscule skin crystals shift and sort light to pattern match whatever is outside the body boundary. A narrow bone extrudes from their head.
A horned chameleon is a creature encountered in many different biomes. It has the unique ability to change its color based on its surroundings.
When first spawned, a horned chameleon will be bright grey with brown stripes. From then on, every time it enters a new tile, it will assume the primary and secondary colors of a random object in an adjacent tile, including walls and structural objects, creatures, and items on the ground. If the chameleon moves into a tile which has no adjacent objects to draw color from, it will continue to assume its most recent color change until it encounters a new object to mimic.[1]
Horned chameleons possess the Horns mutation at mutation level 1, with grants them a horn on their head that deals 2d32-6 (Avg: 4) damage and can cause bleeding. They also possess a \bite on their face that deals 1d41-4 (Avg: 2.5) damage.[2]
References
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