Hulking baboon: Difference between revisions

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(Updated by Librarianmage with game version 2.0.206.26 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| desc = Wet nostrils flair at the seat of =pronouns.possessive= dropped snout, and furry arms wave in unpredicted motions. =pronouns.Possessive= eyes are full of stony mischief.
| desc = Wet nostrils flair at the seat of =pronouns.possessive= dropped snout, and furry arms wave in unpredicted motions. =pronouns.Possessive= eyes are full of stony mischief.
| categories = Baboons
| categories = Baboons
| gameversion = 2.0.206.26
| gameversion = 2.0.206.57
}}
}}
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Latest revision as of 16:35, 18 January 2024

hulking baboon
Hulking baboon.png
Character

a

ID?Use this ID to Wish for hulking baboon

Hulking Baboon

Faction

baboons (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Mutations
Mutations
Corpse Dropped

baboon corpse (40%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

125 XP

XP Tier

1

Role

Skirmisher

Spawns in

Baboons
DesertCanyon_Creatures
Hills_Creatures


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
hulking baboon

Wet nostrils flair at the seat of their dropped snout, and furry arms wave in unpredicted motions. Their eyes are full of stony mischief.

Perfect

A hulking baboon is a creature belonging to the baboons faction. Hulking baboons can be found in the hills, as well as on the surfaces of Red Rock and the Rust Wells.[1]

Hulking baboons attack with thrown weapons, which they will cast at targets from a short distance. Hulking baboons will always spawn with 5 small stones and one small boulder. After throwing each weapon, hulking baboons will retreat for a short time before advancing and throwing another.[2] If they run out of thrown weapons, or if their target comes within melee range, hulking baboons will attack with their \vicious bite, a natural short blade weapon that deals ♥1d21-2 (Avg: 1.5) damage.[3]

Like all creatures of the baboons faction, hulking baboons will be inflicted with terrified for 2 rounds if they are hostile to a player equipped with a neck-ring, and come within 5 tiles of the player.[4]

References

This information is reliable as of patch 2.0.201.89.
  1. EncounterTables.xml
  2. XRL.World.Parts.AIThrowAndScoot
  3. ObjectBlueprints.xml
  4. XRL.World.Parts.BloodRingWeakness