Hyperbiotic bed: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{ | {{Character | ||
| title = {{Qud text|hyperbiotic bed}} | | title = {{Qud text|hyperbiotic bed}} | ||
| image = hyperbiotic bed.png | | image = hyperbiotic bed.png | ||
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| inheritingfrom = BaseBed | | inheritingfrom = BaseBed | ||
| dynamictable = {{Dynamic object|AnimatableFurniture|Hyperbiotic Bed}} | | dynamictable = {{Dynamic object|AnimatableFurniture|Hyperbiotic Bed}} | ||
| unidentifiedinfo = {{Unidentified info | name = | | unidentifiedinfo = {{Unidentified info | name = strange furniture | altname = strange furniture }} | ||
| desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer. | | desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer. | ||
| categories = Beds | | categories = Beds | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.114 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 01:04, 31 August 2021
hyperbiotic bed
| |
Character
|
≡ |
---|---|
ID?
|
Hyperbiotic Bed |
Charge per Use
|
10 |
Charge Used For
|
HyperbioticSystems |
Complexity
|
6 |
Tier
|
6 |
<01246> | |
Can Disassemble
|
yes |
Can Build
|
no |
Role
|
Uncommon |
Spawns in
|
|
| |
Infobox data from game version 2.0.201.114
|
hyperbiotic bed
Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer.
This furniture heals all minor physical debuffs as if the creature has level 1 Regeneration, including a missing tongue, after 200 rounds, and limbs after 300 rounds of sleeping in it. Found in the Grit Gate medical ward for easy access.
Effects that can be removed
These effects are only healed if they are applied to the sleeping creature, not their equipment.