Hyperbiotic bed: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
m (clarified some phrasing)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 3 users not shown)
Line 6: Line 6:
| av = 4
| av = 4
| dv = -10
| dv = -10
| ma = 0
| weight = 400
| weight = 400
| featureweightinfo = no
| featureweightinfo = no
Line 18: Line 17:
| renderstr = ≡
| renderstr = ≡
| role = Uncommon
| role = Uncommon
| extra = {{Extra info|weight = 400 | empsensitive = yes | metal = yes | flyover = no | animatable = yes}}
| extra = {{Extra info|weight = 400 | empsensitive = yes | metal = yes | flyover = no | animatable = yes | capacitorcharge = 50 | capacitormax = 50 | capacitorrate = 10}}
| inheritingfrom = BaseBed
| inheritingfrom = BaseBed
| dynamictable = {{Dynamic object|AnimatableFurniture|Hyperbiotic Bed}}
| dynamictable = {{Dynamic object|AnimatableFurniture|Hyperbiotic Bed}}
| unidentifiedname = strange furniture
| unidentifiedname = strange furniture
| unidentifiedaltname = strange furniture
| unidentifiedaltname = strange furniture
| capacitorcharge = 50
| capacitormax = 50
| capacitorrate = 10
| supportedmods = CommonMods,ElectronicsMods
| supportedmods = CommonMods,ElectronicsMods
| desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer.
| desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer.
| categories = Beds
| categories = Beds
| gameversion = 2.0.202.99
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
This furniture causes the player to [[recuperate]] and, after 100 rounds of sleeping in it, heals minor physical debuffs as if the creature has level 1 {{favilink|Regeneration}}.{{Code Reference|class=Bed}}{{XML Reference|object|Hyperbiotic Bed}} Found in the {{favilink|Grit Gate}} medical ward for easy access. They cannot regenerate missing limbs, including a rotted tongue from [[glotrot]].{{Code Reference|namespace=XRL.World.Effects|class=Glotrot}}
This furniture causes the player to [[recuperate]] and, after 100 rounds of sleeping in it, heals minor physical debuffs as if the creature has level 1 {{favilink|Regeneration}}.{{Code Reference|class=Bed}}{{XML Reference|object|Hyperbiotic Bed}} Found in the {{favilink|Grit Gate}} medical ward for easy access. They cannot regenerate missing limbs, including a rotted tongue from [[glotrot]].{{Code Reference|namespace=XRL.World.Effects|class=Glotrot}}
=== Animated ===
{{name|plural}} can be animated via {{favilink|spray-a-brain}} or {{favilink|nano-neuro animator}}. Animated {{name|plural}} have [[Staunch Wounds]], [[Heal]], and [[Set Limb]].


== Effects that can be removed ==
== Effects that can be removed ==
Line 40: Line 45:


{{references|2.0.202.99}}
{{references|2.0.202.99}}
{{Beds Navbox}}

Latest revision as of 03:13, 19 January 2024

hyperbiotic bed
Hyperbiotic bed.png
Character

ID?Use this ID to Wish for hyperbiotic bed

Hyperbiotic Bed

Charge per Use

10

Charge Used For

HyperbioticSystems

Complexity

6

Tier

6

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics

Role

Uncommon

Spawns in

AnimatableFurniture


Extra info:
hyperbiotic bed

Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer.

Perfect

This furniture causes the player to recuperate and, after 100 rounds of sleeping in it, heals minor physical debuffs as if the creature has level 1 Regeneration.[1][2] Found in the Grit Gate medical ward for easy access. They cannot regenerate missing limbs, including a rotted tongue from glotrot.[3]

Animated

hyperbiotic beds can be animated via Spray-a-Brain or nano-neuro animator. Animated hyperbiotic beds have Staunch Wounds, Heal, and Set Limb.

Effects that can be removed

These effects are only healed if they are applied to the sleeping creature, not their equipment.

References

This information is reliable as of patch 2.0.202.99.
  1. XRL.World.Parts.Bed
  2. ObjectBlueprints.xml, object name Hyperbiotic Bed
  3. XRL.World.Effects.Glotrot