Jeweler: Difference between revisions

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imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(24 intermediate revisions by 7 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|jeweler}}
| title = {{Qud text|jeweler}}
| image = jeweler.png
| image = jeweler.png
| lv = 1
| lv = 18-20
| hp = 16
| hp = 70
| av = 4
| av = 4
| dv = 6
| dv = 10
| ma = 0
| ma = 8
| marange = 7+1d2
| weight = 201
| featureweightinfo = no
| id = Jeweler
| tier = 3
| colorstr = &amp;K
| colorstr = &amp;K
| tilecolors = KM
| renderstr = h
| renderstr = h
| id = Jeweler
| corpse = Human Corpse
| corpse = {{ID to name|Human Corpse}}
| corpsechance = 90
| corpsechance = 90
| role = Skirmisher
| role = Skirmisher
| strength = 14+1d3+1d1
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| agility = 14+1d3+1d1
| inheritingfrom = BaseMerchant
| toughness = 14+1d3+1d1
| quickness = 100
| intelligence = 14+1d3+1d1+1
| movespeed = 100
| willpower = 14+1d3+1d1
| strength = 14+1d3+4d1
| ego = 14+1d3+1d1
| agility = 14+1d3+4d1
| toughness = 14+1d3+4d1
| intelligence = 14+1d3+4d1
| willpower = 14+1d3+4d1
| ego = 14+1d3+4d1
| intelligencemult = 1.25
| willpowermult = 1.25
| acid = 0
| acid = 0
| electric = 0
| electric = 0
Line 24: Line 36:
| heat = 0
| heat = 0
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| inventory = {{inventory|{{ID to name|Sandals}}|1}}{{inventory|{{ID to name|Leather Apron}}|1}}{{inventory|{{ID to name|Steel Utility Knife}}|1}}{{inventory|{{ID to name|Telescopic Monocle}}|1}}{{inventory|{{ID to name|Elastyne Gloves}}|1}}
| demeanor = neutral
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3}}
| inventory = {{inventory|Sandals|1|no|100|no}}{{inventory|Leather Apron|1|no|100|no}}{{inventory|Steel Utility Knife|1|no|100|no}}{{inventory|Telescopic Monocle|1|no|100|no}}{{inventory|Elastyne Gloves|1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}}
| desc = A telescopic monocle is affixed to =pronouns.possessive= eye, and =pronouns.subjective= =verb:squint:afterpronoun= permanently. =pronouns.Subjective= =verb:twirl:afterpronoun= a delicate stone in appraisal.
| desc = A telescopic monocle is affixed to =pronouns.possessive= eye, and =pronouns.subjective= =verb:squint:afterpronoun= permanently. =pronouns.Subjective= =verb:twirl:afterpronoun= a delicate stone in appraisal.
| categories = Merchants
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
[[File:Six Day Stilt jeweler's tent.png|left|frame|A {{name}} in their tent in the {{favilink|Stiltgrounds}}.]]
A {{name}} is a type of merchant which sells various gemstones.
They can rarely be found in the {{favilink|Stiltgrounds}}. Their tents can be distinguished by the {{favilink id|JewelSign1|sign}} variant which appears outside of them, displaying a cut gem.
==Wares==
{{As of patch inline|2.0.201.58}}
{| class="wikitable"
! Item
! Number
! Chance of stocking
|-
| {{favilink|phial}}
| 1-2
| 100%
|-
| Random [[jewel-encrusted]] item
| 2-3
| 100%
|-
| {{favilink id|Bracelet1}}
| 0-2
| 100%
|-
| {{favilink id|Bracelet2|&Cb&Be&ba&cd&Ce&Bd&y bracelet}}
| 0-2
| 100%
|-
| {{favilink id|Bracelet3|&mb&Me&ma&Md&me&Md&y bracelet}}
| 0-2
| 100%
|-
| {{tooltip|Drawn from the <code>Figurines_Zonetier</code> <br> population, with higher tier figurines <br> being stocked more frequently by <br> {{name|plural}} in higher-tier zones.|Random}} [[figurine]]
| 0-2
| 10% for first, 10% for second
|-
| Item from [[Data:Gemstones|Gemstones]]
| 3-4
| 100%
|}
<small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small>
== Dialogue ==
{{Qud dialogue|text=A well-polished and well-picked gem, no matter how rough, is as beautiful a work of art as any figurine.~
Lean in close to see the detail. No, don't touch.~
Within my gemstones there burns a brighter fire than in some hearts.~
Water-wealth means nothing if you cannot carry it. Need jewels?~
Friend, I have precious metals and jewels to adorn or trade.~
Raw metals and gems buy and sell for a fixed water-cost.~
Come, wanderer, change some of that heavy water for a pocketful of riches.~
Water Barons don't adorn themselves with water, after all.}}
{{Qud dialogue:choice
|{{live and drink}}}}
==Gallery==
<gallery>
File:Sign (jeweler).png|The sign variant which appears outside of {{name}} tents in the {{favilink|Stiltgrounds}}.
</gallery>
{{Creature Navbox|Merchants' Guild}}
[[Category:Merchants]]
[[Category:Merchants]]

Latest revision as of 16:30, 18 January 2024

jeweler
Jeweler.png
Character

h

ID?Use this ID to Wish for jeweler

Jeweler

Faction

Merchants' Guild (Loved100 Reputation)

Demeanor

neutral

Tier

3

Inventory
Inventory
Corpse Dropped

human corpse (90%)

Role

Skirmisher


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
jeweler

A telescopic monocle is affixed to their eye, and they squint permanently. They twirl a delicate stone in appraisal.

Perfect
A jeweler in their tent in the Stiltgrounds.

A jeweler is a type of merchant which sells various gemstones.

They can rarely be found in the Stiltgrounds. Their tents can be distinguished by the sign variant which appears outside of them, displaying a cut gem.

Wares

This information is reliable as of patch 2.0.201.58.
Item Number Chance of stocking
phial 1-2 100%
Random jewel-encrusted item 2-3 100%
beaded bracelet 0-2 100%
beaded bracelet 0-2 100%
beaded bracelet 0-2 100%
RandomDrawn from the Figurines_Zonetier
population, with higher tier figurines
being stocked more frequently by
jewelers in higher-tier zones.
figurine
0-2 10% for first, 10% for second
Item from Gemstones 3-4 100%

Wares information taken from PopulationTables.xml and ObjectBlueprints.xml

Dialogue

[ Jeweler ]

A well-polished and well-picked gem, no matter how rough, is as beautiful a work of art as any figurine.

Lean in close to see the detail. No, don't touch.

Within my gemstones there burns a brighter fire than in some hearts.

Water-wealth means nothing if you cannot carry it. Need jewels?

Friend, I have precious metals and jewels to adorn or trade.

Raw metals and gems buy and sell for a fixed water-cost.

Come, wanderer, change some of that heavy water for a pocketful of riches.

Water Barons don't adorn themselves with water, after all.

1) Live and drink. [End]

Gallery