Lurking beth: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(5 intermediate revisions by 2 users not shown)
Line 15: Line 15:
| renderstr = ♂
| renderstr = ♂
| isplant = yes
| isplant = yes
| role = Lurker
| extra = {{Extra info|weight = 200 | hidden = 18 | noprone = yes | hurtbydefoliant = 2}}
| extra = {{Extra info|weight = 200 | hidden = 18 | noprone = yes | hurtbydefoliant = 2}}
| inheritingfrom = BasePlant
| inheritingfrom = BasePlant
| quickness = 100
| strength = 6+1d3+3d2
| agility = 6+1d3+3d2
| toughness = 14+1d3+3d2
| intelligence = 2+1d2+3d2-1
| willpower = 0
| ego = 0
| acid = 0
| acid = 0
| electric = 50
| electric = 50
Line 30: Line 24:
| xptier = 3
| xptier = 3
| faction = {{creature faction|{{FactionID to name|Roots}}|100}}
| faction = {{creature faction|{{FactionID to name|Roots}}|100}}
| demeanor = neutral
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|2}}
| gender = neuter
| desc = Spiny mineral nodules alternate shape between rough water-hewn rock and polished chrome to camouflage themselves in mixed material environments.
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|2|0}}
| desc = Spiny mineral nodules are camouflaged against stone and chrome.
| categories = Plants
| categories = Plants
| gameversion = 2.0.201.69
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a creature that remains hidden until a player walks over it. It then bursts upward out of the ground, dealing {{Heart}}{{Dice tooltip|2d10+5}} damage and applying an additional [[bleeding]] effect.
A {{name}} is a creature that remains hidden until a player walks over it. It then bursts upward out of the ground, dealing {{Heart}}{{Dice tooltip|2d10+5}} damage and applying an additional [[bleeding]] effect.


Multiple {{name}} will appear together in clusters of {{Dice tooltip|1d6}} connected tiles. They are commonly found in [[Bethesda Susa]].
Multiple {{name}} will appear together in clusters of {{Dice tooltip|1d6}} connected tiles. They are commonly found in {{favilink|Bethesda Susa}}.


You can attack and destroy a {{name}} by force attacking (Ctrl+<Direction>) into an empty square. If a {{name}} is present in that square, you will attack it and a message will appear in the message log indicating that it was attacked and/or destroyed.
You can attack and destroy a {{name}} by force attacking (Ctrl+<Direction>) into an empty square. If a {{name}} is present in that square, you will attack it and a message will appear in the message log indicating that it was attacked and/or destroyed.

Latest revision as of 12:17, 19 January 2024

lurking beth
Lurking beth.png
Character

ID?Use this ID to Wish for lurking beth

Lurking Beth

Faction

roots (Loved100 Reputation)

Tier

4

Mutations
Mutations
Role

Lurker


Extra info:
lurking beth

Spiny mineral nodules alternate shape between rough water-hewn rock and polished chrome to camouflage themselves in mixed material environments.

Perfect

A lurking beth is a creature that remains hidden until a player walks over it. It then bursts upward out of the ground, dealing ♥2d10+57-25 (Avg: 16) damage and applying an additional bleeding effect.

Multiple lurking beth will appear together in clusters of 1d61-6 (Avg: 3.5) connected tiles. They are commonly found in Bethesda Susa.

You can attack and destroy a lurking beth by force attacking (Ctrl+<Direction>) into an empty square. If a lurking beth is present in that square, you will attack it and a message will appear in the message log indicating that it was attacked and/or destroyed.