Lurking beth: Difference between revisions
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| faction = {{creature faction|{{FactionID to name|Roots}}|100}} | | faction = {{creature faction|{{FactionID to name|Roots}}|100}} | ||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|2}} | | mutations = {{creature mutation|{{MutationID to name|DarkVision}}|2}} | ||
| desc = Spiny mineral nodules | | desc = Spiny mineral nodules alternate shape between rough water-hewn rock and polished chrome to camouflage themselves in mixed material environments. | ||
| categories = Plants | | categories = Plants | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Latest revision as of 12:17, 19 January 2024
Level: 18 | |
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Acid Res: 0 Elec Res: 50 Cold Res: 50 Heat Res: -25 | |
Character
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♂ |
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ID?
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Lurking Beth |
Faction
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roots (Loved100 Reputation) |
Tier
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4 |
Mutations
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|
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Mutations
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Role
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Lurker |
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Infobox data from game version 2.0.206.57
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Spiny mineral nodules alternate shape between rough water-hewn rock and polished chrome to camouflage themselves in mixed material environments.
A lurking beth is a creature that remains hidden until a player walks over it. It then bursts upward out of the ground, dealing 2d10+57-25 (Avg: 16) damage and applying an additional bleeding effect.
Multiple lurking beth will appear together in clusters of 1d61-6 (Avg: 3.5) connected tiles. They are commonly found in Bethesda Susa.
You can attack and destroy a lurking beth by force attacking (Ctrl+<Direction>) into an empty square. If a lurking beth is present in that square, you will attack it and a message will appear in the message log indicating that it was attacked and/or destroyed.
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