Normality: Difference between revisions

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{{As Of Patch|2.0.200.23}}
{{As Of Patch|2.0.200.23}}
'''Normality''' stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most [[esper]] mutations, force fields, and teleportation.{{Code Reference|class=RealityStabilization}}
'''Normality''' stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most [[Mental Mutations|mental mutations]], force fields, and teleportation.{{Code Reference|class=RealityStabilization}}


Normality can be applied by either a projected {{favilink|normality field}}, or by {{favilink|normality gas}}.
Normality can be caused by either {{favilink|normality gas}} or a projected {{favilink|normality field}}.


When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower strength field, such as from a lower density of normality gas.{{Code Reference|namespace=XRL.World.Effects|class=RealityStabilized}} These effects will also show in the 'look' view of other characters or creatures.
While under the effects of normality, creatures have the {{qud text|astrally burdened}} effect if affected by a lower-strength gas or field, such as a lower density cloud of normality gas, or the {{qud text|astrally tethered}} effect if completely restricted.{{Code Reference|namespace=XRL.World.Effects|class=RealityStabilized}} These effects show up when looking at oneself or other creatures.
 
Sources of normality gas:
* {{favilink|normality gas grenade mk i}}
* {{favilink|normality gas grenade mk ii}}
* {{favilink|normality gas grenade mk iii}}
* {{favilink|normality gas pump}}
* {{favilink|plastronoid}} – Their death spawns normality gas.
* {{favilink|vents with hexagonal residue}}
* {{favilink|anomaly extinguisher}} – Both their attack (firing a normality gas pump) and death spawn normality gas.
* {{favilink|nullbeard gland}} – Eating one grants a single breath of gas.
* {{favilink|nullbeard gland paste}} – Cooking some grants gas breathing.
* {{favilink|elder nullbeard gland}} – Eating one grants a single breath of gas, more powerful compared to that from the (lesser) nullbeard gland.
* {{favilink|concentrated nullbeard gland paste}} – Cooking some grants gas breathing, more powerful compared to that from the (unconcentrated) nullbeard gland paste.
* {{favilink|chrome pyramid}} – Their death spawns normality gas.


Sources of normality fields:
Sources of normality fields:
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* {{favilink|norm core mk ii}}
* {{favilink|norm core mk ii}}
* {{favilink|norm core mk iii}}
* {{favilink|norm core mk iii}}
Sources of normality gas:
* {{favilink|normality gas pump}}
* {{favilink|normality gas grenade mk i}}
* {{favilink|normality gas grenade mk ii}}
* {{favilink|normality gas grenade mk iii}}
* {{favilink|nullbeard gland}} - grants one breath of gas upon eating
* {{favilink|nullbeard gland paste}} - grants gas breathing through cooking
* {{favilink|elder nullbeard gland}} - grants one powerful breath of gas upon eating
* {{favilink|concentrated nullbeard gland paste}} - grants powerful gas breathing through cooking
* {{favilink|anomaly extinguisher}} - attack (fires a normality gas pump) or death (spawns normality gas)
* {{favilink|plastronoid}} death (spawns normality gas)
* {{favilink|chrome pyramid}} death (spawns normality gas)
* {{favilink|vents with hexagonal residue}}


==References==
==References==

Revision as of 02:06, 4 August 2020

This information is reliable as of patch 2.0.200.23. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.23.

Normality stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes most mental mutations, force fields, and teleportation.[1]

Normality can be caused by either normality gas or a projected normality field.

While under the effects of normality, creatures have the astrally burdened effect if affected by a lower-strength gas or field, such as a lower density cloud of normality gas, or the astrally tethered effect if completely restricted.[2] These effects show up when looking at oneself or other creatures.

Sources of normality gas:

Sources of normality fields:

References

  1. XRL.World.Parts.RealityStabilization
  2. XRL.World.Effects.RealityStabilized