Photosynthetic Skin-based cooking effects: Difference between revisions

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== Starch Effects ==
When a player has the {{f page|Photosynthetic Skin}} mutation, they gain the ability to cook with {{Qud text|&Ystarch}} and {{Qud text|&Glignin}} which provide the [[Quickness]] and [[regeneration]] benefits of the mutation's Bask ability, respectively.{{XML Reference|object|ProceduralCookingIngredient_starch}}{{XML Reference|object|ProceduralCookingIngredient_lignin}}{{Code Reference|namespace=XRL.World.Parts.Mutation|class=PhotosyntheticSkin|method=FireEvent|name=Mutation}}
 
If a creature gets these effects without the mutation (e.g. from {{f id|Canned Have-It-All}}), it will be considered that they have level 1.{{Code Reference|namespace=XRL.World.Effects|class=CookingDomainPhotosyntheticSkin_UnitQuickness}}{{Code Reference|namespace=XRL.World.Effects|class=CookingDomainPhotosyntheticSkin_RegenerationUnit}}
 
== Starch Effect ==
{{basic effects|starch}}
{{basic effects|starch}}


== Lignin Effects ==
== Lignin Effect ==
{{basic effects|lignin}}
{{basic effects|lignin}}
== See Also ==
* {{f page|Photosynthetic Skin}}
{{References}}


{{Cooking Navbox}}
{{Cooking Navbox}}
[[Category:Cooking Effects]]
[[Category:Cooking Effects]]

Latest revision as of 13:00, 21 May 2023

This information is reliable as of patch 2.0.204.75. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.204.75.


When a player has the Photosynthetic Skin mutation, they gain the ability to cook with starch and lignin which provide the Quickness and regeneration benefits of the mutation's Bask ability, respectively.[1][2][3]

If a creature gets these effects without the mutation (e.g. from canned Have-It-All), it will be considered that they have level 1.[4][5]

Starch Effect

+13 + (Photosynthetic Skin level * 2) Quickness

Lignin Effect

+20% + (Photosynthetic Skin level * 10)% to natural healing rate

See Also

References

  1. ObjectBlueprints.xml, object name ProceduralCookingIngredient_starch
  2. ObjectBlueprints.xml, object name ProceduralCookingIngredient_lignin
  3. XRL.World.Parts.Mutation.PhotosyntheticSkin, method FireEvent
  4. XRL.World.Effects.CookingDomainPhotosyntheticSkin_UnitQuickness
  5. XRL.World.Effects.CookingDomainPhotosyntheticSkin_RegenerationUnit