Photosynthetic Skin-based cooking effects
Revision as of 12:55, 21 May 2023 by Librarianmage (talk | contribs) (Clarify what happens if the player gets the effects from random cooking effects)
This information is reliable as of patch 2.0.204.75. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.204.75. If this is no longer the current patch, you can help by updating it.
When a player has the Photosynthetic Skin mutation, they gain the ability to cook with starch and lignin which provide the Quickness and regeneration benefits of the mutation's Bask ability, respectively[1][2][3].
If a creature gets these effects without the mutation (e.g. from canned Have-It-All), it will be considered that they have level 1[4][5].
Starch Effect
+13 + (Photosynthetic Skin level * 2) Quickness |
Lignin Effect
+20% + (Photosynthetic Skin level * 10)% to natural healing rate |
See Also
References
- ↑
ObjectBlueprints.xml
, object nameProceduralCookingIngredient_starch
- ↑
ObjectBlueprints.xml
, object nameProceduralCookingIngredient_lignin
- ↑
XRL.World.Parts.Mutation.PhotosyntheticSkin
, methodFireEvent
- ↑
XRL.World.Effects.CookingDomainPhotosyntheticSkin_UnitQuickness
- ↑
XRL.World.Effects.CookingDomainPhotosyntheticSkin_RegenerationUnit
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