Psyberneticist: Difference between revisions

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m (Fixed the capitalization in the discription)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
Line 9: Line 9:
| ma = 8
| ma = 8
| marange = 7+1d2
| marange = 7+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Psyberneticist
| id = Psyberneticist
Line 19: Line 19:
| corpsechance = 90
| corpsechance = 90
| role = Artillery
| role = Artillery
| extra = {{Extra info|weight = 200 | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseSightless
| inheritingfrom = BaseSightless
| quickness = 100
| quickness = 100
Line 42: Line 42:
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|HumanoidEquipment 3|*|no|100|yes}}
| inventory = {{inventory|HumanoidEquipment 3|*|no|100|yes}}
| desc = =pronouns.Possessive= tendons were wound over ragwheels and sheathed in fiber glass. A bio-clock metronome causes =pronouns.possessive= muscles to spasm and eyes to snap at regular intervals, leveling out the intrusive Song, and recentering the concentration of =pronouns.possessive= mutant mind.
| desc = =pronouns.Possessive= tendons were wound over ragwheels and sheathed in fiberglass. A bio-clock metronome causes =pronouns.possessive= muscles to spasm and eyes to snap at regular intervals, leveling out the intrusive Song, and recentering the concentration of =pronouns.possessive= mutant mind.
<!-- | desc = This androgynous figure has shorn =pronouns.reflexive= of all =pronouns.possessive= body hair. A leather jerkin, breeches, and moccasins protect =pronouns.possessive= pasty, veined flesh. =pronouns.Subjective= =verb:bear:afterpronoun= one arm of flesh and one of fluted chrome, and the irises of =pronouns.possessive= eyes are achromatic. --> <!-- leaving this old description here just in case -->
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Latest revision as of 16:32, 18 January 2024

psyberneticist
Psyberneticist.png
Character

e

ID?Use this ID to Wish for psyberneticist

Psyberneticist

Faction

Mechanimists (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Corpse Dropped

human corpse (90%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

400 XP

XP Tier

3

Role

Artillery


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
psyberneticist

Their tendons were wound over ragwheels and sheathed in fiberglass. A bio-clock metronome causes their muscles to spasm and eyes to snap at regular intervals, leveling out the intrusive Song, and recentering the concentration of their mutant mind.

Perfect

Psyberneticists are members of the Mechanimists faction. Five psyberneticists are always guaranteed to be found in the Temple of the Rock in Bethesda Susa.[1] Additional psyberneticists can be found as random encounters throughout most of Bethesda Susa, including the surface and many of the lower levels.[2] Similar to most creatures, they also have a small chance to be found as random encounters throughout other parts of the world.

The psyberneticist will always have 3 random mental mutations of levels between 1 and 4.[3]

References

This information is reliable as of patch 2.0.202.104.
  1. TempleOfTheRock.rpm
  2. EncounterTables.xml
  3. ObjectBlueprints.xml, object name Psyberneticist