Psychic meridian: Difference between revisions

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m (remove excess space)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(4 intermediate revisions by 2 users not shown)
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| renderstr = ]
| renderstr = ]
| inheritingfrom = BaseHelmet
| inheritingfrom = BaseHelmet
| dynamictable = {{Dynamic object|Headwear|Psychic Meridian}} </br>{{Dynamic object|Items|Psychic Meridian}}
| wornon = Head
| wornon = Head
| supportedmods = HelmetMods,HeadwearMods,CommonMods
| supportedmods = HelmetMods,HeadwearMods,CommonMods
Line 22: Line 23:
{{Qud shader|rules|{{(}}Failed psychic attacks against you cause the attacker to hemorrhage.{{)}}}}
{{Qud shader|rules|{{(}}Failed psychic attacks against you cause the attacker to hemorrhage.{{)}}}}
| categories = Helmets
| categories = Helmets
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
In addition to providing a sizable +4 [[MA]], a {{name}} inflicts severe [[bleeding|nosebleeds]] on any psychic attacker who fails to penetrate the wearer's mental armor, dealing 5-6 damage per turn until the bleeding stops.{{Code Reference | class = PsychicMeridian }} Creatures without a face will hemorrhage instead of getting a nosebleed; this is purely cosmetic.  
In addition to providing a sizable +4 [[MA]], a {{name}} inflicts severe [[bleeding|nosebleeds]] on any psychic attacker who fails to penetrate the wearer's mental armor, dealing 5-6 damage per turn until the bleeding stops.{{Code Reference | class = PsychicMeridian }} Creatures without a face will hemorrhage instead of getting a nosebleed; the difference is purely cosmetic.  
{{Head Equipment Navbox}}
{{Head Equipment Navbox}}

Latest revision as of 01:10, 19 January 2024

psychic meridian
Psychic meridian.png
Tier

7

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

helmet, headwear, general

Character

]

ID?Use this ID to Wish for the item

Psychic Meridian

Worn On

Head

Spawns in

Headwear
Items

MA Bonus

+4

psychic meridian

Airy thoughtstuff was deposited by the pressure of the material realm into a jellified substance and curled into a cirlet. It's bejeweled with crystalline microlife, symbiotes hatched in the thick of the psychic sea.

+4 MA
Failed psychic attacks against you cause the attacker to hemorrhage.

Perfect

In addition to providing a sizable +4 MA, a psychic meridian inflicts severe nosebleeds on any psychic attacker who fails to penetrate the wearer's mental armor, dealing 5-6 damage per turn until the bleeding stops.[1] Creatures without a face will hemorrhage instead of getting a nosebleed; the difference is purely cosmetic.

  1. XRL.World.Parts.PsychicMeridian