Psychic meridian: Difference between revisions
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In addition to providing a sizable +4 [[MA]], a {{name}} inflicts severe [[bleeding|nosebleeds]] on any psychic attacker who fails to penetrate the wearer's mental armor, dealing 5-6 damage per turn until the bleeding stops.{{Code Reference | class = PsychicMeridian }} Creatures without a face will hemorrhage instead of getting a nosebleed; | In addition to providing a sizable +4 [[MA]], a {{name}} inflicts severe [[bleeding|nosebleeds]] on any psychic attacker who fails to penetrate the wearer's mental armor, dealing 5-6 damage per turn until the bleeding stops.{{Code Reference | class = PsychicMeridian }} Creatures without a face will hemorrhage instead of getting a nosebleed; the difference is purely cosmetic. | ||
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Revision as of 23:31, 10 January 2023
psychic meridian
Tier
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7 |
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Potential
Mods? |
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Character
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] |
ID?
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Psychic Meridian |
Worn On
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Head |
Spawns in
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MA Bonus
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+4 |
Infobox data from game version 2.0.204.48
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psychic meridian
Airy thoughtstuff was deposited by the pressure of the material realm into a jellified substance and curled into a cirlet. It's bejeweled with crystalline microlife, symbiotes hatched in the thick of the psychic sea.
+4 MA
Failed psychic attacks against you cause the attacker to hemorrhage.
In addition to providing a sizable +4 MA, a psychic meridian inflicts severe nosebleeds on any psychic attacker who fails to penetrate the wearer's mental armor, dealing 5-6 damage per turn until the bleeding stops.[1] Creatures without a face will hemorrhage instead of getting a nosebleed; the difference is purely cosmetic.
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- ↑
XRL.World.Parts.PsychicMeridian