Respiration: Difference between revisions
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[[Robots]] and holographic creatures (such as {{favilink|wraith-knight templar|wraith-knight templars}}) do not respire. | [[Robots]] and holographic creatures (such as {{favilink|wraith-knight templar|wraith-knight templars}}) do not respire. | ||
Respiration is a quality that is primarily relevant to gas effects. | Respiration is a quality that is primarily relevant to [[gas]] effects, some of which must be inhaled in order to affect a target. | ||
The following gases have respiration-based effects: | The following gases have respiration-based effects: | ||
* {{favilink|confusion gas}} | * {{favilink|confusion gas}} | ||
* {{favilink| | * {{favilink|osseous ash}} | ||
* {{favilink|miasma}} | |||
* {{favilink|poison gas}} | * {{favilink|poison gas}} | ||
* {{favilink|sleep gas}} | * {{favilink|sleep gas}} | ||
* {{favilink|stun gas}} | * {{favilink|stun gas}} | ||
== Inhaled Effect Mitigation == | |||
The {{favilink| | === Respiratory Aids === | ||
The following items and mods can reduce or prevent the effects of respiration-based gases on their wearer: | |||
* {{favilink|vinewood sap mask}} | |||
* {{favilink|gas mask}} | |||
* [[fitted with filters]] mod | |||
=== Gas Dispersion === | |||
The following items can also provide some defense against gases by dispersing them: | |||
* {{favilink|wrist fan}} | |||
* {{favilink|gyrocopter backpack}} | |||
* {{favilink|va'am's lens}} |
Latest revision as of 17:21, 27 April 2022
Respiration is the quality of breathing and having a respiration system.
Robots and holographic creatures (such as wraith-knight templars) do not respire.
Respiration is a quality that is primarily relevant to gas effects, some of which must be inhaled in order to affect a target.
The following gases have respiration-based effects:
Inhaled Effect Mitigation
Respiratory Aids
The following items and mods can reduce or prevent the effects of respiration-based gases on their wearer:
Gas Dispersion
The following items can also provide some defense against gases by dispersing them: