Robotic
A robotic creature is, most simply put, any creature that inherits from the Robot
creature in ObjectBlueprints.xml
, or any creature that is Roboticized
. Robotic creatures, or simply "robots", possess a wide range of traits and characteristics that distinguish them from non-robotic creatures.
Most robots that the player will encounter will be "naturally" robotic creatures, or creatures that are robotic by default. However, all creatures that are not normally robotic have a 1 in 20,000 chance to be mechanical, granting them all of the usual properties of robots.
While all creatures belonging to the robots faction are robotic, not all robotic creatures belong to the robots faction, and the two should not be confused.
Definition
For the purposes of this page, a creature is considered robotic if all of the following are true:
- Has the
Robot
part. - Has the
MentalShield
part. - Has the
Metal
part. - Has the
Inorganic
intproperty.
Properties of Robotic Creatures
- Are not considered mutants, and thus cannot gain mutation points, buy new mutations, or rapidly mutate. Any mutations they possess (such as any they possess by default) are referred to as modules.
- Are made of metal, and thus are able to rust and be pulled by pulsed field magnets.
- Generate their own electricity, and can thus power artifacts with onboard power systems, such as items modified with jacked.
- Can't use tonics, and those that are forcibly injected will have no effect.
- Are vulnerable to EMP. If a robot is affected by EMP, they will become "dormant" and will be unable to act until the effect is over.
- Are affected by techscanning.
- Do not respire, and are immune to asphyxiation damage.
- Are immune to poison and diseases.
- Lack minds and are thus immune to mental damage and the following mental effects/abilities: Beguiling, Domination, Telepathy, confused, shaken, shamed, stunned, terrified, and psionic cleave.