Slynth: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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Line 5: Line 5:
| lv = 30
| lv = 30
| hp = 100
| hp = 100
| av = 0
| av = 4
| dv = 9
| dv = 9
| ma = 7
| ma = 7
| marange = 6+1d2
| marange = 6+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Slynth Wanderer
| id = Slynth Wanderer
Line 16: Line 16:
| tilecolors = gm
| tilecolors = gm
| renderstr = ÿ
| renderstr = ÿ
| corpse = Human Corpse
| corpsechance = 90
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|weight = 200 | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseSlynth
| inheritingfrom = BaseSlynth
| quickness = 100
| quickness = 100
Line 37: Line 35:
| faction = {{creature faction|{{FactionID to name|Newly Sentient Beings}}|100}}
| faction = {{creature faction|{{FactionID to name|Newly Sentient Beings}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|DynamicInheritsTable:MeleeWeapon:Tier{zonetier}|1-2|no|100|yes}}{{inventory|DynamicInheritsTable:Armor:Tier{zonetier}|0-2|no|100|yes}}{{inventory|DynamicInheritsTable:MissileWeapon:Tier{zonetier}|0-1|no|100|yes}}
| desc = From a distance, =pronouns.subjective= could be mistaken for a human wearing a wide-brimmed, lanterned hat, but =pronouns.subjective= =verb:are:afterpronoun= no human and =pronouns.possessive= hat is no vestment. =pronouns.Subjective= =verb:carry:afterpronoun= =pronouns.possessive= weapons and gear in flexible green digits, the broad leaf atop =pronouns.possessive= head scored and weathered, the shining flower atop =pronouns.possessive= crown glowing bright. =pronouns.Subjective= =verb:dress:afterpronoun= as a wanderer and =verb:speak:afterpronoun= as if new to the practice.  
| desc = From a distance, =pronouns.subjective= could be mistaken for a human wearing a wide-brimmed, lanterned hat, but =pronouns.subjective= =verb:are:afterpronoun= no human and =pronouns.possessive= hat is no vestment. =pronouns.Subjective= =verb:carry:afterpronoun= =pronouns.possessive= weapons and gear in flexible green digits, the broad leaf atop =pronouns.possessive= head scored and weathered, the shining flower atop =pronouns.possessive= crown glowing bright. =pronouns.Subjective= =verb:dress:afterpronoun= as a wanderer and =verb:speak:afterpronoun= as if new to the practice.  
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} are a group of [[newly sentient beings]] led by {{favilink|Thah}}. They can be found in {{favilink|the hydropon}}, where the player may learn of their plight and help to resettle them as part of the [[Landing Pads]] questline.
The {{name}} are a group of [[newly sentient beings]] led by {{favilink|Thah}}. They can be found in {{favilink|the hydropon}}, where the player may learn of their plight and help to resettle them as part of the [[Landing Pads]] questline.
Rarely, {{name}} can be encountered elsewhere (such as at the {{favilink|Stiltgrounds}}).  In that case, they can reveal the location of {{favilink|the hydropon}} if talked to.


== Dialogue ==
== Dialogue ==

Latest revision as of 16:34, 18 January 2024

slynth
Slynth.png
Character

ÿ

ID?Use this ID to Wish for slynth

Slynth Wanderer

Faction

newly sentient beings (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

750 XP

XP Tier

6

Role

Unspecified


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
slynth

From a distance, they could be mistaken for a human wearing a wide-brimmed, lanterned hat, but they are no human and their hat is no vestment. They carry their weapons and gear in flexible green digits, the broad leaf atop their head scored and weathered, the shining flower atop their crown glowing bright. They dress as a wanderer and speak as if new to the practice.

Perfect

The slynth are a group of newly sentient beings led by Thah. They can be found in the hydropon, where the player may learn of their plight and help to resettle them as part of the Landing Pads questline.

Rarely, slynth can be encountered elsewhere (such as at the Stiltgrounds). In that case, they can reveal the location of the hydropon if talked to.

Dialogue

[ Slynth ]

Ah?

New creature. Live and drink.

Sky... sun... ah.

*stares mutely*

Greet.

No glow?

No leaf...

Ah... ha ha ha! Joke.

Do you talk long, like Thah?

Let us, ah, do not fight.

Bored.

You carry so much.

Drink and. Live. Hah!

1) Live and drink. [End]