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  • method HandleEvent(GetPowerLoadLevelEvent) XRL.World.Parts.GetPowerLoadLevel, method GetFor XRL.World.Parts.EnergyAmmoLoader, method HandleEvent(GetMissil
    10 KB (572 words) - 22:57, 4 March 2024
  • method "FireEvent" XLR.World.Parts.Skill.Tactics_Juke, method "FireEvent" XLR.World.Parts.Skill.LongBlades2Proficiency, method "FireEvent" XLR.World.Parts
    4 KB (308 words) - 00:02, 4 February 2024
  • her and shaped her plasmatic metal into machines and buildings in a set of events known as the Sacred Joining and the Edification. Additionally, the Kasaphescence
    566 bytes (114 words) - 03:28, 13 June 2022
  • merchants. As a matter of convention, I date all events according to their chronological distance from an event of paramount historical significance, namely
    6 KB (825 words) - 02:36, 19 January 2024
  • *sultan name* The shrine depicts a significant event from the life of the ancient sultan *sultan name*: *event description* Perfect A shrine is statue that
    8 KB (250 words) - 03:39, 19 January 2024
  • Some events are now sent and can be listened for on the global game level, such as AfterPlayerBodyChangeEvent. [modding] Added ModSingletonEvent, ModPooledEvent
    784 bytes (1,526 words) - 18:17, 26 July 2023
  • as of patch 2.0.202.22. XRL.World.Parts.Cloneling, method HandleEvent(ObjectCreatedEvent) XRL.World.Parts.Cloneling, method ConsiderCloning XRL.World.Parts
    5 KB (608 words) - 19:25, 24 March 2024
  • NightVision, method HandleEvent, in the BeforeRenderEvent case XRL.World.Parts.NightVision, method HandleEvent, in the BeforeApplyDamageEvent case
    3 KB (229 words) - 08:35, 21 April 2024
  • or may not be a location that is explicitly mentioned in the significant events of the sultan's life. Historic sites are often conceptualized as "regions"
    9 KB (951 words) - 19:30, 6 April 2024
  • patch 2.0.202.104. GritGate.rpm XRL.World.Parts.RadiusEventSender – sending an "AccelerateRipening" event XRL.World.Parts.HydraulicPowerTransmission
    2 KB (225 words) - 03:14, 19 January 2024
  • XRL.World.Parts.SpindleNegotiation, method FireEvent() XRL.World.Parts.DelegateSpawner, method FireEvent, in the "EnteredCell" case
    4 KB (573 words) - 10:12, 19 August 2023
  • Phasing, method FireEvent XRL.World.Effects.Phased, method Remove XRL.World.Effects.Phased, method HandleEvent(RealityStabilizeEvent)
    6 KB (538 words) - 23:58, 3 February 2024
  • merchants. As a matter of convention, I date all events according to their chronological distance from an event of paramount historical significance, namely
    11 KB (1,755 words) - 02:36, 19 January 2024
  • merchants. As a matter of convention, I date all events according to their chronological distance from an event of paramount historical significance, namely
    9 KB (1,511 words) - 02:36, 19 January 2024
  • as the name of an event parameter that the part sets on events it is applied to. It won't modify events that already have the event parameter, so that
    128 KB (19,947 words) - 23:08, 29 November 2019
  • GiveDramsEvent from the pool, this is the preferred way to get an event instance. GiveDramsEvent E = GiveDramsEvent.FromPool(); // Some events have overloaded
    11 KB (1,482 words) - 22:38, 10 February 2023
  • Re-enable markup parsing if it was disabled eventtest Time how long end turn events are exception A useful wish which attempts to answer the age old question
    41 KB (4,772 words) - 18:14, 5 April 2024
  • applies only to character generation). XRL.World.Effects.Mutating, method FireEvent Population MutatingResults in PopulationTables.xml
    413 bytes (176 words) - 17:57, 26 March 2021
  • Robot, method FireEvent XRL.World.Parts.Robot, method HandleEvent(GetScanTypeEvent) XRL.World.Parts.Robot, method HandleEvent(RespiresEvent) XRL.World.Parts
    5 KB (615 words) - 06:33, 31 October 2022
  • installed energy cell. This effect is triggered by each individual damage event, so, for example, if the wearer suffers a direct hit by a grenade, they will
    2 KB (99 words) - 01:09, 19 January 2024

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