Stat sap: Difference between revisions

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imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(32 intermediate revisions by 9 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|stat sap}}
| title = {{Qud text|stat sap}}
Line 5: Line 6:
| hp = 25
| hp = 25
| av = 2
| av = 2
| dv = 6
| dv = 9
| ma = 2
| ma = 4
| marange = 1+1d5
| weight = 201
| featureweightinfo = no
| id = Stat Sap
| id = Stat Sap
| tier = 6
| colorstr = &amp;r
| colorstr = &amp;r
| tilecolors = Kr
| renderstr = b
| renderstr = b
| corpse = Bat Corpse
| corpsechance = 20
| role = Minion
| role = Minion
| inheritingfrom = BaseAnimal
| extra = {{Extra info|weight = 201 | bodytype = Quadruped}}
| inheritingfrom = BaseStatSap
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
Line 24: Line 33:
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 310
| xptier = 6
| faction = {{creature faction|{{FactionID to name|Winged Mammals}}|100}}
| faction = {{creature faction|{{FactionID to name|Winged Mammals}}|100}}
| demeanor = aggressive
| demeanor = aggressive
| inventory = {{inventory|Sap_Bite|1|no|100}}
| inventory = {{inventory|Sap_Bite|1|no|100|no}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|13}}
| mutations = {{creature mutation|{{MutationID to name|Wings}}|10|17}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|17}}
| desc = It sheaths itself in filmy wings and brandishes a tissue-boring proboscis.
| desc = It sheaths itself in filmy wings and brandishes a tissue-boring proboscis.
| categories = Animals
| categories = Animals
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
A {{name}} is a [[winged mammals|winged mammal]] whose bite can permanently drain a specific attribute. The attribute that a sap drains is determined upon generation and is reflected in its name. (See section [[#Sap Types|Sap Types]] for a complete listing.)


[[Category:Animals]]
All stat saps that generate in the same zone will be of the same type, and thus drain the same attribute. (However, this doesn't mean that zones in the same relative place on different playthroughs will always generate the same type of sap.)
{{name}} are a kind of [[winged mammals|winged mammal]] that have a unique creation process where the type of attribute it saps along with its name is dynamically generated upon zone creation.


{{name}} are currently the only creature that can permanently drain a creature's stats. If their {{favilink id|Sap_Bite}} penetrates at least once, the related attribute will be permanently reduced by 1-2.<ref name="SapOnPenetration">XRL.World.Parts.SapOnPenetration</ref> The {{favilink id|Sap_Bite}} has the [[Homing]] mod, which means that this bite will ignore the opponent's [[DV]].
The stat sap's {{favilink id|Sap_Bite}} always generates with the [[Homing|homing]] mod, meaning it ignores {{DV}}[[DV]] when determining whether it hits. The bite does no damage on its own, but if it penetrates at least once, its target permanently loses 1–2 points in the sap's associated attribute.<ref name="SapOnPenetration">XRL.World.Parts.SapOnPenetration</ref> As a [[Short Blade]], the bite also causes [[bleeding]] on a critical hit.


==Sap Types==
==Sap Types==
{| class="wikitable"
{| class="wikitable"
!Type
!Display Name
!Drains Attribute
!Attribute Drained
|-
|-
|[[File:strength sap.png|16px]] {{qud text|strength sap}}
|{{favilink page|Data:Strength sap}}
|[[Strength]]
|[[Strength]]
|-
|-
|[[File:vigor sap.png|16px]] {{qud text|vigor sap}}
|{{favilink page|Data:Vigor sap}}
|[[Toughness]]
|[[Toughness]]
|-
|-
|[[File:quick sap.png|16px]] {{qud text|quick sap}}
|{{favilink page|Data:Quick sap}}
|[[Agility]]
|[[Agility]]
|-
|-
|[[File:smarts sap.png|16px]] {{qud text|smarts sap}}
|{{favilink page|Data:Smarts sap}}
|[[Intelligence]]
|[[Intelligence]]
|-
|-
|[[File:ego sap.png|16px]] {{qud text|ego sap}}
|{{favilink page|Data:Ego sap}}
|[[Ego]]
|[[Ego]]
|-
|-
|[[File:will sap.png|16px]] {{qud text|will sap}}
|{{favilink page|Data:Will sap}}
|[[Willpower]]
|[[Willpower]]
|}
|}
How the stat is determined is a [[Modding: Random Functions#SeededRandom(string Seed, int Low, int High)|seeded random function]]<ref name="SapOnPenetration"/>, with the seed based on that Zone's ID. This means that all stat saps that spawn in the same zone will spawn draining the same attribute.
 
==Technical Information==
 
A stat sap determines its variety by using the <code>ZoneID</code> of the zone it spawns in with a [[Modding:Random Functions#SeededRandom(string Seed, int Low, int High)|seeded random function]]<ref name="SapOnPenetration"/>. This is what causes all stat saps spawning in the same zone to affect the same attribute.
 
==Tips==
{{Opinion}}
 
* Besides their extremely punishing bite, stat saps are otherwise unextraordinary and easily dealt with. Take them out at a range with a gun or the like before they can close into melee range.
* Becoming friendly with the [[winged mammals|winged mammal]] faction will stop stat saps from attacking you, eliminating the tremendous danger they can pose to your character.
 
==Trivia==
* Stat saps are one of only a few types of creatures that can permanently drain a creature's stats. The others are:
** {{favilink|life sap}} (drains [[HP]])
** {{favilink|enigma snail}} (drains [[Willpower]])
 
==References==
==References==
<references/>
<references/>
{{Creature Navbox Winged Mammals}}
{{Faction Navbox}}


<!--Cargo storage for general data. don't touch this please!-->
{{Creature Navbox|Winged mammals}}
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|strength sap}}|PlainName=strength sap|Image=strength sap.png|DisplayChar={{qud char|&amp;r|b}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|vigor sap}}|PlainName=vigor sap|Image=vigor sap.png|DisplayChar={{qud char|&amp;r|b}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|quick sap}}|PlainName=quick sap|Image=quick sap.png|DisplayChar={{qud char|&amp;r|b}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|smarts sap}}|PlainName=smarts sap|Image=smarts sap.png|DisplayChar={{qud char|&amp;r|b}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|ego sap}}|PlainName=ego sap|Image=ego sap.png|DisplayChar={{qud char|&amp;r|b}}}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|will sap}}|PlainName=will sap|Image=will sap.png|DisplayChar={{qud char|&amp;r|b}}}}

Latest revision as of 14:06, 18 January 2024

stat sap
Stat sap.png
Character

b

ID?Use this ID to Wish for stat sap

Stat Sap

Faction

winged mammals (Loved100 Reputation)

Demeanor

aggressive

Inventory
Inventory
Mutations
Mutations
Corpse Dropped

bat corpse (20%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

310 XP

XP Tier

6

Role

Minion


Extra info:
  • Weighs 201 lbs

Limbs* (Quadruped): * Excludes limbs granted via mutations
stat sap

It sheaths itself in filmy wings and brandishes a tissue-boring proboscis.

Perfect

A stat sap is a winged mammal whose bite can permanently drain a specific attribute. The attribute that a sap drains is determined upon generation and is reflected in its name. (See section Sap Types for a complete listing.)

All stat saps that generate in the same zone will be of the same type, and thus drain the same attribute. (However, this doesn't mean that zones in the same relative place on different playthroughs will always generate the same type of sap.)

The stat sap's \bite always generates with the homing mod, meaning it ignores ○DV when determining whether it hits. The bite does no damage on its own, but if it penetrates at least once, its target permanently loses 1–2 points in the sap's associated attribute.[1] As a Short Blade, the bite also causes bleeding on a critical hit.

Sap Types

Display Name Attribute Drained
strength sap Strength
vigor sap Toughness
quick sap Agility
smarts sap Intelligence
ego sap Ego
will sap Willpower

Technical Information

A stat sap determines its variety by using the ZoneID of the zone it spawns in with a seeded random function[1]. This is what causes all stat saps spawning in the same zone to affect the same attribute.

Tips

This section is opinion-based. Your mileage may vary.
  • Besides their extremely punishing bite, stat saps are otherwise unextraordinary and easily dealt with. Take them out at a range with a gun or the like before they can close into melee range.
  • Becoming friendly with the winged mammal faction will stop stat saps from attacking you, eliminating the tremendous danger they can pose to your character.

Trivia

  • Stat saps are one of only a few types of creatures that can permanently drain a creature's stats. The others are:

References

  1. 1.0 1.1 XRL.World.Parts.SapOnPenetration