Tinker I

Revision as of 18:58, 8 September 2021 by Egocarib (talk | contribs)
Tinker I
Skill Tree

Tinkering

Cost

100 sp

Requirements

19 Intelligence

ID

Tinkering_Tinker1

You may build items from low-tier schematics and you get 1 free schematic. You can also recharge energy cells and capacitors.

Recharge

Recharging an energy cell requires a single A bit for every 3000 units of charge, rounded down, but 1 at a minimum.[1] For example, recharging a  chem cell from empty requires 3 A bits because its capacity is 10000, which when divided by 3000 gives 3 with a remainder. If you don't have enough bits for a full charge, you can choose to partially recharge, which consumes all of your A bits and gives 3000 charge for each one.

Items that can be built using Tinker I

Item Bits
 acid gas grenade mk I <00>
 acid gas grenade mk II <00>
 acid gas grenade mk III <001>
 blaze injector <01>
 chrome revolver <002>
 chem cell <001>
 used injector <00>
 freeze grenade mk I <00>
 freeze grenade mk II <00>
 freeze grenade mk III <001>
 combustion cell <002>
 defoliant grenade mk I <001>
 defoliant grenade mk II <002>
 defoliant grenade mk III <003>
 Issachar rifle <002>
 droid scrambler <123>
 EMP grenade mk I <00>
 EMP grenade mk II <001>
 EMP grenade mk III <002>
 empty injector <00>
 ergo chair <012>
 fidget cell <001>
 spring-turret grenade mk I <022>
 flashbang grenade mk I <00>
 flashbang grenade mk II <00>
 flashbang grenade mk III <001>
 fungicide grenade mk I <001>
 fungicide grenade mk II <002>
 fungicide grenade mk III <003>
 goggles <12>
 gravity grenade mk I <012>
 grenade launcher <0023>
 HE Missile <CD1>
 thermal grenade mk I <00>
 thermal grenade mk II <00>
 thermal grenade mk III <001>
 high explosive grenade mk I <00>
 high explosive grenade mk II <00>
 high explosive grenade mk III <001>
 hulk honey injector <01>
 lead slug <D>
 lead-acid cell <001>
 love injector <01>
Item Bits
 magnetized boots <013>
 mirrorshades <03>
 musket <002>
 nanopneumatic jackhammer <123>
 night-vision goggles <0003>
 normality gas grenade mk I <001>
 normality gas grenade mk II <002>
 normality gas grenade mk III <003>
 phase shift grenade mk I <002>
 plasma grenade mk I <013>
 poison gas grenade mk I <00>
 poison gas grenade mk II <00>
 poison gas grenade mk III <001>
 pump shotgun <003>
 rubbergum injector <01>
 salve injector <01>
 scrapasan chair <0CB>
 semi-automatic pistol <0013>
 shade oil injector <01>
 shotgun shell <D>
 skulk injector <01>
 sleep gas grenade mk I <00>
 sleep gas grenade mk II <00>
 sleep gas grenade mk III <001>
 solar cell <002>
 spectacles <C2>
 stasis grenade mk I <00>
 stasis grenade mk II <001>
 stasis grenade mk III <002>
 stun rod <001>
 stun gas grenade mk I <00>
 stun gas grenade mk II <00>
 stun gas grenade mk III <001>
 resonance grenade mk I <00>
 resonance grenade mk II <001>
 resonance grenade mk III <002>
 tattoo gun <012>
 time dilation grenade mk I <002>
 tread guard <003>
 ulnar stimulators <003>
 rolling chair <0CB>
 wrist fan <0013>

Mods that can be learned using Tinker I

  1. Tinkering_Tinker1.Recharge