Tonics: Difference between revisions

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{{As Of Patch|2.0.199.7}}
{{As Of Patch|2.0.199.7}}


'''Tonics''' are the injectors that can apply a variety of effects upon being used on the player or another creature.
'''Tonics''' are consumable items that can apply a variety of effects upon being used on the player or another creature. All tonics with the exception of {{favilink page|luminous hoarshroom (food)|plural}} come in the form of injectors.


In the game world, tonics that are applied via injector are [[artifact|artifacts]] in the sense that their design is a relic of another time and culture. Because of this, they are [[identification|unidentified]] to new characters (unless a character starts with one of that tonic in their inventory). As well, they work differently on the physiology of [[True Kin]] and [[mutants]], with mutants receiving weakened effects.
In the game world, tonics that are applied via injector are [[artifact|artifacts]] in the sense that their design is a relic of another time and culture. Because of this, they are [[Artifact examination|unidentified]] to new characters (unless a character starts with one of that tonic in their inventory). As well, they work differently on the physiology of [[True Kin]] and [[mutants]], with mutants receiving weakened effects.


The [[Horticulturalist]] caste starts with a selection of tonic injectors.
The [[Horticulturist]] caste starts with a selection of tonic injectors.


==List of tonics==
==List of tonics==
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* {{favilink|Ubernostrum injector}}
* {{favilink|Ubernostrum injector}}
* {{favilink page|luminous hoarshroom (food)}}
* {{favilink page|luminous hoarshroom (food)}}
==Tonic Colors==
Injector-type tonics generate with random sprite colors and unidentified descriptions during each playthrough. The player must determine which injector is which during each new playthrough.
The possible unidentified injector sprites and descriptions are:
<div style="margin: -7px 0;">[[File:Eaters_nectar_injector_milky.png|32px]] {{Qud text|a small &Ymilky &ytube}}</div>
<div style="margin: -7px 0;">[[File:Eaters nectar injector smokey.png|32px]] {{Qud text|a small &Ksmokey &ytube}}</div>
<div style="margin: -7px 0;">[[File:Eaters_nectar_injector_turquoise.png|32px]] {{Qud text|a small &Cturquoise &ytube}}</div>
<div style="margin: -7px 0;">[[File:Eaters_nectar_injector_cobalt.png|32px]] {{Qud text|a small &bcobalt &ytube}}</div>
<div style="margin: -7px 0;">[[File:Eaters_nectar_injector_violet.png|32px]] {{Qud text|a small &mviolet &ytube}}</div>
<div style="margin: -7px 0;">[[File:Eaters_nectar_injector_rosey.png|32px]] {{Qud text|a small &Rrosey &ytube}}</div>
<div style="margin: -7px 0;">[[File:Eaters_nectar_injector_mossy.png|32px]] {{Qud text|a small &gmossy &ytube}}</div>
<div style="margin: -7px 0;">[[File:Eaters_nectar_injector_muddy.png|32px]] {{Qud text|a small &wmuddy &ytube}}</div>
<div style="margin: -7px 0;">[[File:Eaters_nectar_injector_gold-flecked.png|32px]] {{Qud text|a small &Wgold-flecked &ytube}}</div>
<div style="margin: -7px 0;">[[File:Eaters_nectar_injector_platinum.png|32px]] {{Qud text|a small &yplatinum &ytube}}</div>
An unidentified {{favilink|empty injector}} is always described as:
<div style="margin: -7px 0;">[[File:Empty_injector.png|32px]] {{Qud text|a &Kcracked &ytube}}</div>


==Making tonics==
==Making tonics==
The player character can learn to make the injector-type tonics in the same way as other artifacts. Each tonic injector requires some [[scrap]] and one special ingredient to build.
The player character can learn to make the injector-type tonics through [[Tinkering]], in the same way as other artifacts. Each tonic injector requires some [[scrap]] and one special ingredient to build.


==Simultaneous tonics==
==Simultaneous tonics==
If a tonic is ingested while one or more other tonics are already active, the player can receive the message "The tonics you ingested react adversely to each other." The existing effects can be cancelled and a negative effect applied. The [[Juicer]] skill increases the limit of active tonics by one.
There is a limit to the number of simultaneous tonics that a creature can take without risking an adverse reaction. By default, the limit is one active tonic effect. The [[Juicer]] skill increases this limit by one. In addition to this limit, [[Mutant]] characters always have a chance of an adverse reaction just from taking a tonic.


===Adverse reactions===
===Adverse reactions===
Adverse reactions can happen if a creature tries to take another tonic while already at their limit of active tonics. The exact result depends on the type of tonic being applied, with the most recent tonic having the overdose effect.
If a creature takes a tonic while already at their limit, they must make a Toughness save (difficulty 16 + 3 per tonic over limit) for each pre-existing active tonic effect{{Code Reference|class = Tonic|method = HandleEvent|name="TonicHandleEvent"}}. If any of these saves fail, a reaction occurs and the player will receive the message: "The tonics you ingested react adversely to each other."
 
Mutants also have a 5% base chance of an adverse reaction whenever they take a tonic. For mutants with the {{favilink|Tonic Allergy}} defect, this chance is increased to 33%<ref name="TonicHandleEvent"/>. If a reaction occurs, the player will receive the message: "Your mutant physiology reacts adversely to the tonic."


[[Mutant]] characters can receive adverse reactions just from taking a tonic. There is always a base chance of 5% for this to happen{{Code Reference|class=Tonic}}, with the message "Your mutant physiology reacts adversely to the tonic." For mutants with the [[Tonic Allergy]] defect, this chance is increased to 33%.
When an adverse reaction occurs, the ingested tonic's effect is cancelled and its overdose effect is applied instead.


{|class="wikitable"
{|class="wikitable"
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|-
|-
|{{Favilink|hulk honey injector}}
|{{Favilink|hulk honey injector}}
|The creature temporarily gains [[Analgesia]] and enters a state of enraged confusion.
|The creature temporarily gains {{favilink|Nerve Poppy}} and enters a state of enraged confusion.
|-
|-
|{{Favilink id|Hoarshroom}}
|{{Favilink id|Hoarshroom}}
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|-
|-
|{{Favilink|shade oil injector}}
|{{Favilink|shade oil injector}}
|Between one and three shadow versions of the creature spawn in the same zone, much the same as with [[Evil Twin]].
|Between one and three shadow versions of the creature spawn in the same zone, much the same as with {{favilink|Evil Twin}}.
|-
|-
|{{Favilink|skulk injector}}
|{{Favilink|skulk injector}}
Line 73: Line 93:


== Applying Tonics to Creatures ==
== Applying Tonics to Creatures ==
Any tonic can be applied to other creatures by equipping it in the player’s primary hand and attacking, firing it from a [[Booster gun|booster gun]] or [[Dart gun|dart gun]], or throwing it, assuming the attack hits and penetrates. Alternately, many creatures will use available tonics in combat, or any source of [[Domination]] can let the player apply it as them directly.
Any tonic can be applied to other creatures by equipping it in the player’s primary hand and attacking, firing it from a {{favilink|Booster gun}} or {{favilink|Dart gun}}, or throwing it, assuming the attack hits and penetrates. Alternately, many creatures will use available tonics in combat, or any source of [[Domination]] can let the player apply it as them directly.
[[Category:Tonics]]
[[Category:Tonics]]


==References==
==References==
<references/>
<references/>

Latest revision as of 05:18, 13 June 2022

This information is reliable as of patch 2.0.199.7. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.199.7.

Tonics are consumable items that can apply a variety of effects upon being used on the player or another creature. All tonics with the exception of luminous hoarshrooms come in the form of injectors.

In the game world, tonics that are applied via injector are artifacts in the sense that their design is a relic of another time and culture. Because of this, they are unidentified to new characters (unless a character starts with one of that tonic in their inventory). As well, they work differently on the physiology of True Kin and mutants, with mutants receiving weakened effects.

The Horticulturist caste starts with a selection of tonic injectors.

List of tonics

Tonic Colors

Injector-type tonics generate with random sprite colors and unidentified descriptions during each playthrough. The player must determine which injector is which during each new playthrough.

The possible unidentified injector sprites and descriptions are:

Eaters nectar injector milky.png a small milky tube
Eaters nectar injector smokey.png a small smokey tube
Eaters nectar injector turquoise.png a small turquoise tube
Eaters nectar injector cobalt.png a small cobalt tube
Eaters nectar injector violet.png a small violet tube
Eaters nectar injector rosey.png a small rosey tube
Eaters nectar injector mossy.png a small mossy tube
Eaters nectar injector muddy.png a small muddy tube
Eaters nectar injector gold-flecked.png a small gold-flecked tube
Eaters nectar injector platinum.png a small platinum tube

An unidentified empty injector is always described as:

Empty injector.png a cracked tube

Making tonics

The player character can learn to make the injector-type tonics through Tinkering, in the same way as other artifacts. Each tonic injector requires some scrap and one special ingredient to build.

Simultaneous tonics

There is a limit to the number of simultaneous tonics that a creature can take without risking an adverse reaction. By default, the limit is one active tonic effect. The Juicer skill increases this limit by one. In addition to this limit, Mutant characters always have a chance of an adverse reaction just from taking a tonic.

Adverse reactions

If a creature takes a tonic while already at their limit, they must make a Toughness save (difficulty 16 + 3 per tonic over limit) for each pre-existing active tonic effect[1]. If any of these saves fail, a reaction occurs and the player will receive the message: "The tonics you ingested react adversely to each other."

Mutants also have a 5% base chance of an adverse reaction whenever they take a tonic. For mutants with the Tonic Allergy (D) defect, this chance is increased to 33%[1]. If a reaction occurs, the player will receive the message: "Your mutant physiology reacts adversely to the tonic."

When an adverse reaction occurs, the ingested tonic's effect is cancelled and its overdose effect is applied instead.

Tonic Overdose effect
blaze injector The creature is set on fire, i.e., their temperature is set to 200° over the temperature at which they normally burn (unless they already exceeded that).
Eaters' nectar injector Does not cause overdose at all.
hulk honey injector The creature temporarily gains Nerve Poppy (D) and enters a state of enraged confusion.
luminous hoarshroom The creature is frozen, i.e., their temperature is set to 20° under their brittle temperature (unless they already fell short of that).
love injector Same effect as blaze injector.
rubbergum injector There is a 35% chance each turn for the creature to go prone, as long as they aren't flying.
salve injector No special effect.
shade oil injector Between one and three shadow versions of the creature spawn in the same zone, much the same as with Evil Twin (D).
skulk injector The creature is blinded for 21–30 turns.
sphynx salt injector All of the creature's mental mutations go on cooldown for 200 turns (unless they already exceeded that).
ubernostrum injector No special effect.

Cooking

Tonics can be preserved into ingredients with the cooking system. This allows their effects to be used in recipes and meals.

Applying Tonics to Creatures

Any tonic can be applied to other creatures by equipping it in the player’s primary hand and attacking, firing it from a booster gun or dart gun, or throwing it, assuming the attack hits and penetrates. Alternately, many creatures will use available tonics in combat, or any source of Domination can let the player apply it as them directly.

References

  1. 1.0 1.1 XRL.World.Parts.Tonic, method HandleEvent