User:Egocarib/Sandbox

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OnEat test

_pageName OnEat
Arsplice seed Heals HP
Bop cheek Jump one time
Crystal of Eve Refresh ability cooldowns
Dawnglider tail Temperature change
Dreadroot tuber Terrified effect
Dreambeard gland Sleep Breath (Level 5)
Elder dreambeard gland Sleep Breath (Level 10)
Elder flamebeard gland Fire Breath (Level 10)
Elder gallbeard gland Poison Breath (Level 10)
Elder mazebeard gland Confusion Breath (Level 10)
Elder nullbeard gland Normality Breath (Level 10)
Elder sleetbeard gland Ice Breath (Level 10)
Elder stillbeard gland Stun Breath (Level 10)
Elder tartbeard gland Corrosive Breath (Level 10)
Fire ant gaster Become ill
Flamebeard gland Fire Breath (Level 5)
Gallbeard gland Poison Breath (Level 5)
Humble pie Permanent attribute change
Lagroot tuber Refresh ability cooldowns
Mazebeard gland Confusion Breath (Level 5)
Mirror shard Metabolic effect
Nullbeard gland Normality Breath (Level 5)
Psychal gland Learn 1-3 secrets
Raw barkbiter meat Become ill
Raw bear meat Become ill
Raw beetle meat Become ill
Raw boar meat Become ill
Raw croc meat Become ill
Raw fish meat Become ill
Raw frog meat Become ill
Raw goat meat Become ill
Raw pig meat Become ill
Raw scorpiock meat Become ill
Raw worm meat Become ill
Sleetbeard gland Ice Breath (Level 5)
Stillbeard gland Stun Breath (Level 5)
Tartbeard gland Corrosive Breath (Level 5)
Tongue twist Sticky Tongue pull
Voider gland Teleport
Witchwood bark Confusion
Heals HP
Yondercane Teleport


Beta Wiki Prep


Preliminary research into zone tiers.

Uses "world tiers" (from Text.txt):

methods:

  • JoppaWorldBuilder.getLocationWithinNFromTerrainTypeTier
  • JoppaWorldBuilder.getLocationOfTier(int tier)
  • JoppaWorldBuilder.getLocationOfTier(int minTier, int maxTier)
  • Zone.NewTier
  • ZoneTemplateNode.VariableReplace

features:

  • Sultan historic site placement
  • XP reward for visiting a sultan historic site if you DON'T have the quest to visit that site already (250 * world tier)
  • XP reward for visiting a village
  • Kindrish (location of tier 4-6), random z level from surface to 9 below ground
  • Either/Or atomizing into a creature (creates a creature of the zone's "world tier")
  • Baetyl rewards (only a potential influence - the game ensures the reward item is at minimum equal to the "world tier" plus a random number from 1-2 (max 8))
  • Generic faction encounters in most zones (anything that uses "FactionEncounters" builder, which is a lot)
  • Historic site relic zone builder / cybernetics credit wedge rewards
    • doesn't affect the actual relic itself - that uses the "zone tier" instead
  • ZoneTemplates.xml (wherever there's a "{zonetier}" that needs replacing in that file)


Uses "zone tiers" (from "RegionTier" tag in ObjectBlueprints):

methods:

  • Zone.Tier
  • Zone.GetZoneTier
  • ZoneManager.zoneGenerationContextTier

features:

  • XP reward for visiting a sultan historic site if you DO have a quest to visit that site already (250 * zone tier)
  • Legendary lairs - all features, including the creatures and the merchant stock generated there
  • Village generation
  • All other XML files besides ZoneTemplates.xml (encounters, populations, etc) whenever there's a "{zonetier}" that needs replacing
  • All other dynamic population generation, including creatures and items
  • Everything else that cares about zone tier that's not already listed here or above








HistoricPond



Gathering together old stuff I was working on...


throwing axe
Throwing axe.png
4/9
base: 4maximum: 9
Damage
♥2d12
average: 13range: 2-24
♦4
Armor value: 4
○3
Dodge value: 3
PV

4/9

Damage

♥2d122-24 (Avg: 13)

Weight

1#