Village: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Created page with "{{stub}}Villages are the primary form of settlement in {{gamename}}. The following villages are static and will appear in every playthrough: * {{favilink|Joppa}} or the {{fav...")
 
No edit summary
Line 1: Line 1:
{{stub}}Villages are the primary form of settlement in {{gamename}}.
Villages are the primary form of settlement in {{gamename}}.


The following villages are static and will appear in every playthrough:
The following villages are static and will appear in every playthrough:
Line 7: Line 7:
* {{favilink|Bey Lah}}
* {{favilink|Bey Lah}}


In addition to these static villages, each playthrough will contain
In addition to these static villages, each playthrough will contain the following procedurally generated villages:{{Code Reference|namespace=XRL.Annals|class=QudHistoryFactory|method=GenerateNewSultanHistory}}
* One village in the selected starting biome, if the player chose a non-Joppa start.
* The following additional villages scattered throughout the [[world map]].
** {{dice tooltip|2-3}} villages in the {{favilink|Desert Canyons}}
** {{dice tooltip|2-3}} villages in the {{favilink|Salt Dunes}}
** {{dice tooltip|0}} villages in the {{favilink|Salt Marsh}}
** {{dice tooltip|2-3}} villages in the {{favilink|Hills}}
** {{dice tooltip|1-2}} villages in the {{favilink|River|Rivers}}
** {{dice tooltip|0-2}} villages in the {{favilink|Banana Grove}}
** {{dice tooltip|1-2}} villages in the {{favilink|Mountains}}
** {{dice tooltip|0-1}} villages in the {{favilink|Flower Fields}}
** {{dice tooltip|8-12}} villages in the {{favilink|Jungle}}
** {{dice tooltip|1-2}} villages in the {{favilink|Ruins}}
** {{dice tooltip|1-2}} villages in the {{favilink|Deathlands}}
 
== Abandoned Villages ==
Procedurally generated villages have a 1 in 20 chance of generating '''''abandoned'''''.{{Code Reference|namespace=XRL.Annals|class=QudHistoryFactory|method=GenerateNewVillage}} Abandoned village [[factions]] are hidden and will not appear on the factions screen or in other in-game contexts.
 
Typically, an abandoned village will have no creatures present, but there are often other remnants and clues about the village's history. For example, the village {{favilink|clay oven}} might still be usable, and there could be buildings or other structures present. In some cases, there will be explicit clues as to what happened that caused the village to become abandoned.{{Code Reference|namespace=XRL.Annals|class=Abandoned}}
 
<div style="overflow: hidden">[[Image:Abandoned village history example.png|frame|left|Example abandoned village monument]]</div>
== Village Discovery ==
When the player enters a village for the first time (other than their starting village), they'll gain [[Experience]] equal to '''250 * ZoneTier''', where ZoneTier is equal to the [[World_Map#World_Tier|world map tier]] of the village's location.{{Code Reference|class=VillageSurface}}


== Other Types of Settlements ==
== Other Types of Settlements ==
* {{favilink|Six Day Stilt}}
* {{favilink|Six Day Stilt}}
* {{favilink|Grit Gate}}
* {{favilink|Grit Gate}}

Revision as of 16:13, 13 November 2020

Villages are the primary form of settlement in Caves of Qud.

The following villages are static and will appear in every playthrough:

In addition to these static villages, each playthrough will contain the following procedurally generated villages:[1]

  • One village in the selected starting biome, if the player chose a non-Joppa start.
  • The following additional villages scattered throughout the world map.

Abandoned Villages

Procedurally generated villages have a 1 in 20 chance of generating abandoned.[2] Abandoned village factions are hidden and will not appear on the factions screen or in other in-game contexts.

Typically, an abandoned village will have no creatures present, but there are often other remnants and clues about the village's history. For example, the village clay oven might still be usable, and there could be buildings or other structures present. In some cases, there will be explicit clues as to what happened that caused the village to become abandoned.[3]

Example abandoned village monument

Village Discovery

When the player enters a village for the first time (other than their starting village), they'll gain Experience equal to 250 * ZoneTier, where ZoneTier is equal to the world map tier of the village's location.[4]

Other Types of Settlements

  1. XRL.Annals.QudHistoryFactory, method GenerateNewSultanHistory
  2. XRL.Annals.QudHistoryFactory, method GenerateNewVillage
  3. XRL.Annals.Abandoned
  4. XRL.World.Parts.VillageSurface