Village

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Villages are the primary form of settlement in Caves of Qud.

The following villages are static and will appear in every playthrough:

In addition to these static villages, each playthrough will contain the following procedurally generated villages:[1]

  • One village in the selected starting biome, if the player chose a non-Joppa start.
  • The following additional villages scattered throughout the world map.

Abandoned Villages

Procedurally generated villages have a 1 in 20 chance of generating abandoned.[2] Abandoned village factions are hidden and will not appear on the factions screen or in other in-game contexts.

Typically, an abandoned village will have no creatures present, but there are often other remnants and clues about the village's history. For example, the village clay oven might still be usable, and there could be buildings or other structures present. In some cases, there will be explicit clues as to what happened that caused the village to become abandoned.[3]

Example abandoned village monument

Village Discovery

When the player enters a village for the first time (other than their starting village), they'll gain Experience equal to 250 * ZoneTier, where ZoneTier is equal to the world map tier of the village's location.[4]

Other Types of Settlements

  1. XRL.Annals.QudHistoryFactory, method GenerateNewSultanHistory
  2. XRL.Annals.QudHistoryFactory, method GenerateNewVillage
  3. XRL.Annals.Abandoned
  4. XRL.World.Parts.VillageSurface