Young ivory: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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| extra = {{Extra info|weight = 200 | hidden = 15 | noprone = yes | hurtbydefoliant = 2}} | | extra = {{Extra info|weight = 200 | hidden = 15 | noprone = yes | hurtbydefoliant = 2}} | ||
| inheritingfrom = BasePlant | | inheritingfrom = BasePlant | ||
| quickness = 100 | |||
| strength = 6+1d3+0d2 | | strength = 6+1d3+0d2 | ||
| agility = 6+1d3+0d2 | | agility = 6+1d3+0d2 |
Revision as of 03:04, 14 February 2021
young ivory
Level: 1 | |
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Acid Res: 0 Elec Res: 50 Cold Res: 50 Heat Res: -25 | |
Character
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♂ |
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ID?
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Young Ivory |
Faction
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roots (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Tier
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0 |
Mutations
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|
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Mutations
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Infobox data from game version 2.0.201.69
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young ivory
Packed into rents in the shale are spinescent shoots of blooming ivory.
A young ivory is a creature that remains hidden until a player walks over it. It then bursts upward out of the ground, dealing 1d101-10 (Avg: 5.5) damage and applying an additional bleeding effect.
You can attack and destroy a young ivory by force attacking (Ctrl+<Direction>) into an empty square. If a young ivory is present in that square, you will attack it and a message will appear in the message log indicating that it was attacked and/or destroyed.
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