Drilldown: Mods
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General (5) (
"General" only (5) ) ·
Weapon (9) (
Thrown Weapon (5) (
"Thrown Weapon" only (3) ·
Grenade (2) ) ·
Missile Weapon (5) (
"Missile Weapon" only (4) ·
Firearm (1) ) ·
Melee Weapon (6) (
"Melee Weapon" only (6) ) ) ·
Armor (10) (
Body (3) ·
Cloak (2) ·
Helmet (3) ·
Headwear (4) ·
Mask (1) ·
Eyewear (2) ·
Shield (1) ·
Boot (1) ·
Glove (1) ·
Gauntlet (1) ·
Tread Accessory (1) ·
Exoskeleton (5) ) ·
Misc (3) (
"Misc" only (2) ·
Book (1) ) ·
Electronics (7) (
"Electronics" only (3) ·
Energy Cell (2) ·
Tech Wall (2) )
ModCoProcessor (1) ·
ModDisguise (1) ·
ModDisplacer (1) ·
ModElectrified (1) ·
ModFilters (1) ·
ModFlaming (1) ·
ModFreezing (1) ·
ModGearbox (1) ·
ModHardened (1) ·
ModHorrifying (1) ·
ModIlluminated (1) ·
ModJacked (1) ·
ModLanterned (1) ·
ModLiquidCooled (1) ·
ModMetered (1) ·
ModMorphogenetic (1) ·
ModNav (1) ·
ModNormalizing (1) ·
ModOverloaded (1) ·
ModPhaseConjugate (1) ·
ModPhaseHarmonic (1) ·
ModPiping (1) ·
ModRadioPowered (1) ·
ModRecycling (1) ·
ModSerene (1) ·
ModSuspensor (1) ·
ModTwoFaced (1)
and disguise (1) ·
displacer (1) ·
electrified (1) ·
fitted with suspensors (1) ·
flaming (1) ·
freezing (1) ·
jacked (1) ·
lanterned (1) ·
liquid-cooled (1) ·
metered (1) ·
morphogenetic (1) ·
nav (1) ·
nulling (1) ·
overloaded (1) ·
phase-conjugate (1) ·
phase-harmonic (1) ·
radio-powered (1) ·
recycling (1) ·
serene visage (1) ·
terrifying visage (1) ·
two-faced (1) ·
with co-processor (1) ·
with electromagnetic shielding (1) ·
with filters (1) ·
with gearbox (1) ·
with piping (1) ·
[illuminated] (1)
Cannot be applied to items that already filter gas. (1) ·
Furniture (2) ·
Has EMP-sensitive functionality that can be made EMP-insensitive (1) ·
Must have a rate of fire greater than 1 and consume 1 ammo per shot (1) ·
Must have positive weight (1) ·
Must not already be a light source (1) ·
Must not already fire omniphase projectiles or be [[phase-conjugate]] (1) ·
Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot (1) ·
Must not be[[phase-harmonic]] or a [[phase shift grenade mk I]] (1) ·
no restrictions (17)
Showing below up to 27 results in range #1 to #27.
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