Psychodyne helmet: Difference between revisions
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Glass zebra (talk | contribs) (patch 204.61 (Ego and MA removed)) |
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{{Qud shader|rules|{{(}}+2 Intelligence{{)}}}} | {{Qud shader|rules|{{(}}+2 Intelligence{{)}}}} | ||
{{Qud shader|rules|{{(}}+4 Willpower{{)}}}} | {{Qud shader|rules|{{(}}+4 Willpower{{)}}}} | ||
| categories = Helmets | | categories = Helmets | ||
| gameversion = 2.0.204.52 | | gameversion = 2.0.204.52 |
Revision as of 12:16, 11 March 2023
psychodyne helmet
Charge per Use
|
65 |
---|---|
Charge Used For
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BootSequence [50], Stat Boost [15] |
Complexity
|
8 |
Tier
|
8 |
<4578> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
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|
Potential
Mods? |
|
Character
|
] |
ID?
|
Psychodyne Helmet |
Worn On
|
Head |
Spawns in
|
|
Extra Info:
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Infobox data from game version 2.0.204.52
|
psychodyne helmet
Tetraxenonoglass blueshifts light hitting the outer shell. On the inner side, electromagnets excite a lining of star mollusk tissue to create the perfect psychic accoustics.
+2 Intelligence
+4 Willpower
This article looks like it has no description. You can write a bit about Psychodyne helmet by editing it. Remove this template once a description is added. |
This article looks like it has no description. You can write a bit about Psychodyne helmet by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Psychodyne helmet by editing it. Remove this template once a description is added.
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