Temple mecha mk Ib: Difference between revisions
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Adding Description |
Trashmonks (talk | contribs) |
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| weight = 201 | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = | | energycellrequired = yes | ||
| id = VehicleTemplarMech2_Battle | |||
| tier = 8 | | tier = 8 | ||
| colorstr = &c | | colorstr = &c | ||
Line 17: | Line 18: | ||
| renderstr = @ | | renderstr = @ | ||
| role = Unspecified | | role = Unspecified | ||
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = BipedalRobot}} | | extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | energycellrequired = yes | hasmentalshield = yes | bodytype = BipedalRobot}} | ||
| inheritingfrom = | | inheritingfrom = VehicleTemplarMech2 | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
Line 33: | Line 34: | ||
| xpvalue = 1000 | | xpvalue = 1000 | ||
| xptier = 8 | | xptier = 8 | ||
| faction = {{creature faction|{{FactionID to name| | | faction = {{creature faction|{{FactionID to name|Inanimate}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| gender = neuter | | gender = neuter | ||
Line 43: | Line 44: | ||
{{Qud shader|rules|{{(}}This creature doesn't heal naturally and must be repaired.{{)}}}} | {{Qud shader|rules|{{(}}This creature doesn't heal naturally and must be repaired.{{)}}}} | ||
| categories = Robots | | categories = Robots | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
Temple mecha mk 1b have a built in [[Shoulder-mounted light cannon]] along with the basic kick. | |||
{{Category:Temple mecha}} | |||
[[Category:Temple mecha]] [[Category:Pilotable]] | |||
Latest revision as of 01:51, 24 June 2024
temple mecha mk Ib
Level: 40 | |
| |
Acid Res: 0 Elec Res: -50 Cold Res: 50 Heat Res: 50 | |
Character
|
@ |
---|---|
ID?
|
VehicleTemplarMech2_Battle |
Faction
|
Inanimate (Loved100 Reputation) |
Demeanor
|
neutral |
Gender
|
|
Inventory
|
|
| |
Inventory
| |
x1(100%) ![]() | |
Skills
|
|
| |
Skills
| |
Mutations
|
|
| |
Mutations
| |
Experience?
|
1000 XP |
XP Tier
|
8 |
Role
|
Unspecified |
Extra info:
| |
Infobox data from game version 2.0.207.72
|
Temple mecha mk 1b have a built in Shoulder-mounted light cannon along with the basic kick.
Temple mecha are a set of pilotable creatures that function like mecha, and are typically used by the Putus Templar faction. They share several mechanical quirks.
General Temple mecha functionality
- They are pilotable (like Golems). They typically show up in the world piloted by a Templar
- They have their own skills, and typically the skills enable the natural weapons on the Temple mecha to work
- Unlike Golems, they do not function as followers when unpiloted
- They only function at all when powered via a
mecha power core
- When you sit down in the piloting chair, if you have not yet done so, it will ask you for a
military security card to be permanently inserted. If you do so, you will then be able to pilot that Templar mecha for as long as it exists.
Notes
- Mecha power cores are batteries and can be modded as such. However the power draw for a Temple mecha is higher than the radio powered mod can provide. If you wish to use one permanently, you will need to cycle power cores.
- Temple mecha have reduced functionality at low power.