Knight Templar: Difference between revisions
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Line 9: | Line 9: | ||
| ma = 9 | | ma = 9 | ||
| marange = 7+1d3 | | marange = 7+1d3 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Knight Templar | | id = Knight Templar | ||
Line 19: | Line 19: | ||
| corpsechance = 100 | | corpsechance = 100 | ||
| role = Unspecified | | role = Unspecified | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = Templar | | inheritingfrom = Templar | ||
| quickness = 100 | | quickness = 100 | ||
Line 40: | Line 40: | ||
| faction = {{creature faction|{{FactionID to name|Templar}}|100}} | | faction = {{creature faction|{{FactionID to name|Templar}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Long Sword5|1|no|100}}{{inventory|Fullerite Plate Mail|1|no|100}}{{inventory|Fullerite Shield|1|no|100}}{{inventory|Ontological Anchor|1|no|15}} | | inventory = {{inventory|Long Sword5|1|no|100|no}}{{inventory|Fullerite Plate Mail|1|no|100|no}}{{inventory|Fullerite Shield|1|no|100|no}}{{inventory|Templar Grenades|2|no|100|yes}}{{inventory|Ontological Anchor|1|no|15|no}}{{inventory|Knight Templar Extra Armor|1|no|100|yes}} | ||
| skills = {{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Persuasion_RebukeRobot}} | | skills = {{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|SingleWeaponFighting}} </br>{{SkillID to name|SingleWeaponFighting_WeaponExpertise}} </br>{{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Persuasion_RebukeRobot}} | ||
| desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Subjective==verb:'re:afterpronoun= puffed up in emulation of =pronouns.possessive= peerage and the symbol of =pronouns.possessive= sword. | | desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Subjective==verb:'re:afterpronoun= puffed up in emulation of =pronouns.possessive= peerage and the symbol of =pronouns.possessive= sword. | ||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Latest revision as of 14:55, 24 June 2024
Knight Templar
Level: 24 | |
Attribute Range Mean Formula Attacker Level 1-24 600 XP Attacker Level 25-29 300 XP Attacker Level 30-34 60 XP Attacker Level 35+ 0 XP | |
Acid Res: 0 Elec Res: 25 Cold Res: 25 Heat Res: 25 | |
Character
|
t |
---|---|
ID?
|
Knight Templar |
Faction
|
Putus Templar (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
![]() x1(100%) x1(100%) Item from Templar Grenades x2(100%)x1(15%) Item from Knight Templar Extra Armor x1(100%) | |
Skills
|
|
| |
Skills
| |
Corpse Dropped
|
|
Experience?
|
600 XP |
XP Tier
|
4 |
Role
|
Unspecified |
Extra info:
| |
Infobox data from game version 2.0.207.72
|
The Knight Templar is a member of the Putus Templar faction.
Implant Chance
As is true for various members of the Putus Templar faction, Knights Templar have a chance to be implanted with one or more cybernetics.[1][2] Implanted cybernetics can be removed from the corpse of a Knight Templar with Butchery.
- The Knight Templar has a 25% chance to be implanted.
- If implanted, the Knight Templar will have random cybernetics chosen as if from zone tier 4 (described on the cybernetics rack page), with a combined license tier of 6 or higher.
References
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This information is reliable as of patch 2.0.201.50. |
This information is reliable as of patch 2.0.201.50.
|