Snapjaw warlord: Difference between revisions
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| ma = 4 | | ma = 4 | ||
| marange = 3+1d2 | | marange = 3+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Snapjaw Warlord 0 | | id = Snapjaw Warlord 0 | ||
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| corpsechance = 90 | | corpsechance = 90 | ||
| role = Leader | | role = Leader | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | isswarmer = yes | swarmbonus = 2 | bodytype = Humanoid}} | ||
| inheritingfrom = Snapjaw Warlord | | inheritingfrom = Snapjaw Warlord | ||
| dynamictable = {{Dynamic object| | | dynamictable = {{Dynamic object|DesertCanyon_Creatures|Snapjaw Warlord 0}} </br>{{Dynamic object|Hills_Creatures|Snapjaw Warlord 0}} </br>{{Dynamic object|Saltmarsh_Creatures|Snapjaw Warlord 0}} </br>{{Dynamic object|Snapjaws|Snapjaw Warlord 0}} | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
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| faction = {{creature faction|{{FactionID to name|Snapjaws}}|100}} | | faction = {{creature faction|{{FactionID to name|Snapjaws}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Snapjaw_Bite|1|no|100}} | | inventory = {{inventory|Snapjaw_Bite|1|no|100|no}}{{inventory|HumanoidEquipment 0|*|no|100|yes}} | ||
| mutations = {{creature mutation|{{MutationID to name|HeightenedSmell}}|5|17}} | | mutations = {{creature mutation|{{MutationID to name|HeightenedSmell}}|5|17}} | ||
| desc = Tussocks of fur dress skin stretched over taut muscle. Upright =pronouns.subjective= =verb:stand:afterpronoun=, but =pronouns.subjective= =verb:look:afterpronoun= ready to drop onto fours. =pronouns.Possessive= snout snarls and =pronouns.possessive= ears twitch. =pronouns.Subjective= =verb:bark:afterpronoun=, and =pronouns.possessive= hyena | | desc = Tussocks of fur dress skin stretched over taut muscle. Upright =pronouns.subjective= =verb:stand:afterpronoun=, but =pronouns.subjective= =verb:look:afterpronoun= ready to drop onto fours. =pronouns.Possessive= snout snarls and =pronouns.possessive= ears twitch. =pronouns.Subjective= =verb:bark:afterpronoun=, and =pronouns.possessive= hyena tribeskin answer. | ||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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* Snapjaw Hero 0 <ref><code>XRL.World.Encounters.EncounterObjectBuilders.SnapjawHero0</code></ref> | * Snapjaw Hero 0 <ref><code>XRL.World.Encounters.EncounterObjectBuilders.SnapjawHero0</code></ref> | ||
** Spawn with one armor from [[Data:Armor#Armor 1|Armor 1]] and one weapon from [[Data:Melee Weapons#Melee_Weapons_1|Melee Weapons 1]], each with a 25% chance to have a [[mod]]. | ** Spawn with one armor from [[Data:Armor#Armor 1|Armor 1]] and one weapon from [[Data:Melee Weapons#Melee_Weapons_1|Melee Weapons 1]], each with a 25% chance to have a [[mod]]. | ||
** Spawn with one piece of junk from [[ | ** Spawn with one piece of junk from [[Population:Junk#Junk 1R|Junk 1R]] and a 50% chance to have one piece of junk from [[Population:Junk#Junk 2|Junk 2]]. | ||
* Snapjaw Hero 1 <ref><code>XRL.World.Encounters.EncounterObjectBuilders.SnapjawHero1</code></ref> | * Snapjaw Hero 1 <ref><code>XRL.World.Encounters.EncounterObjectBuilders.SnapjawHero1</code></ref> | ||
** Spawn with one armor from [[Data:Armor#Armor 2|Armor 2]] and one weapon from [[Data:Melee Weapons#Melee_Weapons_2|Melee Weapons 2]], each with a 25% chance to have a [[mod]]. | ** Spawn with one armor from [[Data:Armor#Armor 2|Armor 2]] and one weapon from [[Data:Melee Weapons#Melee_Weapons_2|Melee Weapons 2]], each with a 25% chance to have a [[mod]]. | ||
** Spawn with one piece of junk from [[ | ** Spawn with one piece of junk from [[Population:Junk#Junk 1R|Junk 1R]] and a 50% chance to have one piece of junk from [[Population:Junk#Junk 3|Junk 3]]. | ||
=== Names and Associated Stats === | === Names and Associated Stats === | ||
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=== Followers === | === Followers === | ||
Legendary snapjaws are also generated with an entourage of 1-3 {{favilink|Snapjaw hunter|plural}} and 4-8 {{favilink|Snapjaw scavenger|plural}} that have better than normal equipment (each follower has a 100% chance to have one weapon from [[Data:Melee Weapons#Melee_Weapons_1|Melee Weapons 1]], a 75% chance to have one piece of armor from [[Data:Armor#Armor 1|Armor 1]], and a 5% chance to have a piece of junk from [[ | Legendary snapjaws are also generated with an entourage of 1-3 {{favilink|Snapjaw hunter|plural}} and 4-8 {{favilink|Snapjaw scavenger|plural}} that have better than normal equipment (each follower has a 100% chance to have one weapon from [[Data:Melee Weapons#Melee_Weapons_1|Melee Weapons 1]], a 75% chance to have one piece of armor from [[Data:Armor#Armor 1|Armor 1]], and a 5% chance to have a piece of junk from [[Population:Junk#Junk 1|Junk 1]]). <ref><code>XRL.World.Parts.SnapjawPack1</code></ref> | ||
==References== | ==References== |
Latest revision as of 16:33, 18 January 2024
Level: 1 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
s |
---|---|
ID?
|
Snapjaw Warlord 0 |
Faction
|
snapjaws (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
\bite1d4 4/1004 x1(100%)Items from HumanoidEquipment 0 *(100%) | |
Mutations
|
|
| |
Mutations
| |
Corpse Dropped
|
snapjaw corpse (90%) |
Experience?
|
50 XP |
XP Tier
|
0 |
Role
|
Leader |
Spawns in
|
DesertCanyon_Creatures |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
Tussocks of fur dress skin stretched over taut muscle. Upright they stand, but they look ready to drop onto fours. Their snout snarls and their ears twitch. They bark, and their hyena tribeskin answer.
snapjaw warlords are a common type of snapjaw found roaming low tier areas such as the salt marshes or the hills. Stopsvalinn will always be held by one legendary snapjaw warlord somewhere in the hills.
Legendary Generation
Legendary snapjaws are most commonly generated as a snapjaw warlords and have a unique generation method (similar to goatfolk shaman). In particular, how their names are generated alter stats or grant them mutations. They will have twice the HP as a normal snapjaw warlord. There are two variants of legendary snapjaw warlords:
- Snapjaw Hero 0 [1]
- Spawn with one armor from Armor 1 and one weapon from Melee Weapons 1, each with a 25% chance to have a mod.
- Spawn with one piece of junk from Junk 1R and a 50% chance to have one piece of junk from Junk 2.
- Snapjaw Hero 1 [2]
- Spawn with one armor from Armor 2 and one weapon from Melee Weapons 2, each with a 25% chance to have a mod.
- Spawn with one piece of junk from Junk 1R and a 50% chance to have one piece of junk from Junk 3.
Names and Associated Stats
Legendary snapjaws will be named, along with a procedurally generated title that includes both a prefix and a postfix added to their name. The prefix and postfix accord certain stat boosts or other changes to the legendary snapjaw's behavior.
Title Prefixes
Prefix | Effect |
---|---|
fleet-footed | +25-50 Quickness |
learned | +2-6 Intelligence |
stalwart | +10-20 HP (added before their HP is doubled, as described above) |
fearsome | +2-6 Ego |
nimble | +3-6 DV |
hulking | +2-6 Strength |
calloused | +1 AV |
Title Postfixes
Title | Effect |
---|---|
Snapjaw Firesnarler | Pyrokinesis at level 2 |
Snapjaw Bear-baiter | DV increased by 1 |
Snapjaw Tot-eater | +2-6 Agility |
Snapjaw Gutspiller | Horns at level 2 |
Snapjaw Skullsplitter | This title can appear only on Snapjaw Hero 1
Has a steel battle axe, along with the Axe and Dismember skills |
Snapjaw King | This title can appear only on Snapjaw Hero 1 |
Followers
Legendary snapjaws are also generated with an entourage of 1-3 snapjaw hunters and 4-8 snapjaw scavengers that have better than normal equipment (each follower has a 100% chance to have one weapon from Melee Weapons 1, a 75% chance to have one piece of armor from Armor 1, and a 5% chance to have a piece of junk from Junk 1). [3]
References
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