User:Teamtoto/Sandbox2: Difference between revisions
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<!-- TEMPORARY: Using this custom CSS is required for this page to format right. I recommend using the Stylish extension for Chrome. You can also Inspect Element and then copy-paste this into a file in the Sources tab. Note: This seems to break the FP Link width options | <!-- TEMPORARY: Using this custom CSS is required for this page to format right. I recommend using the Stylish extension for Chrome. You can also Inspect Element and then copy-paste this into a file in the Sources tab. Note: This seems to break the FP Link width options | ||
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|style="vertical-align: top; height:3em;"| [http://www.cavesofqud.com/ Official Website] · [https://www.facebook.com/freeholdgames Developer Facebook] · [https://twitter.com/FreeholdGames Developer Twitter] · [https://www.patreon.com/freeholdgames Developer Patreon] | |style="vertical-align: top; height:3em;"| [http://www.cavesofqud.com/ Official Website] · [https://www.facebook.com/freeholdgames Developer Facebook] · [https://twitter.com/FreeholdGames Developer Twitter] · [https://www.patreon.com/freeholdgames Developer Patreon] | ||
|} | |} | ||
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Revision as of 16:46, 26 July 2023
Welcome
[ Wiki Editors ]
Welcome to the official wiki for Caves of Qud, a Science-Fantasy Roguelike RPG developed by Freehold Games and set in the exotic, deeply-simulated, far-future world of Qud.
This wiki is run and maintained by the players, and graciously hosted by the developers. Infoboxes updated every patch.
Live and Drink, knowledge-seeker.
Wiki Contents
Wiki Tools
Latest Patch Notes
- Feature Friday - May 31, 2024 - 'beta' branch
- 207.55 - 'beta' branch
- Swapped tinkering and journal tab positions.
- Added +/- and left/right category support to tinkering and journal entries.
- Phasing now shows cooldown and duration.
- Removed the extraneous grazer golem.
- Tillifergaewicz is now a point of interest.
- Twinning and trining lamprey can be villagers again.
- Creatures no longer get saves vs. dreamcrungle gazes.
- Replaced the 'Entomb yourself' achievement with 'Swollen Bulb'.
- Gave the nephilim achievements real names.
- Reverted an earlier change that allowed the nephilim achievements to be unlocked via pacification.
- Reverted a change that made nephilim grow in strength when one was pacified.
- Clarified the disease cure achievements only trigger when the diseases are cured via traditional methods.
- Knowing the Cloaca Surprise no longer significantly slows down game loading.
- Tinkering bitlocker items are no longer navigable.
- Made performance and memory utilization improvements.
- Guarded against some invalid text markup shaders causing crashes.
- Improved performance when many active effects were in play.
- Improved memory overhead and performance when saving/loading.
- Fixed a bug that caused the low HP warning to persist after ending a game.
- Fixed a bug that caused the zone you were entering to be frozen, making the game lock up.
- Fixed a bug that caused creatures to sometimes attack things they were not hostile towards if they were the only prospective target left.
- Fixed a bug that caused ongoing effects like explosions to sometimes persist after restoring a checkpoint or precognitive vision.
- Fixed a bug that caused local achievements to lose their unlock date.
- Fixed a bug that caused companions to not use some abilities when directed to attack neutral creatures.
- Fixed a bug that sometimes caused the player object to be lost.
- Fixed unlocking of the '0 for 2' and 'The Laws of Physics Are Mere Suggestions, Vol. 3' achievements.
- Fixed a bug that allowed books to be read from non-librarian vendors.
- Fixed some wigglyness in the layout of game object pickers.
- Fixed a bug in the eventing system that caused high-cpu usage and out of control animation speed.
- Fixed a bug in part nesting in list mode.
- Fixed checkpointing and autosaves being affected by your move speed.
- Fixed parts of zones being serialized twice.
- Fixed several pieces of game state being serialized erroneously.
- Fixed a save compatibility issue with dynamic village quests.
- Fixed an error when some objects were garbage collected.
- [modding] The basic fields of effects are now manually serialized. It's no longer necessary to call the base Write method.
- [modding] Game state singletons can now handle any embark events that occur after their creation.
- [modding] An error is now generated when a serialized type falls through to the deprecated binary formatter.
- Swapped tinkering and journal tab positions.
- — 2024-06-01 05:05:32
Featured Images
Wiki Community
We are currently maintaining 13,963 pages (3,463 articles)!
Recent changes | New pages | Missing pages
- How to help
- See how you can help contribute to the Caves of Qud Wiki! Remember to maintain a standard for grammar and punctuation in your contributions according to the Style Guide and Policy and Rules, please.
- Register
- Request an account to keep track of your contributions.
- To communicate directly with the core wiki team, you may join our Discord server and send a message in
#wiki-requests
, or to@Dij
. You can also use the steam wiki thread.
Links
Discussion | |
Official Discord · CoQ Subreddit · Steam Forums · GOG Forums |
Purchase & Download | |
Steam · itch.io · GOG |
Other Resources | |
Qudzoo · Steam Guides |
Miscellaneous | |
Official Website · Developer Facebook · Developer Twitter · Developer Patreon |