Plasma: Difference between revisions

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(Created by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
 
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{{Aliases|ids=AcidGas80, AcidGas200, AcidGas1000}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|plasma}}
| title = {{Qud text|plasma}}
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}}
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Plasma is a damaging [[gas]] that can seep through walls and other occluding objects, often destroying them in the process.
Mechanically, it is very similar to {{favilink|corrosive gas}}, except that:
* Plasma does 20 times more damage to creatures and robots.{{Code Reference|class=GasPlasma|name=GasPlasma}}
* Plasma can leave creatures it comes in contact with [[coated in plasma]], which causes an additional debuff.{{Code Reference|namespace=XRL.World.Effects|class=CoatedInPlasma|name=CoatedInPlasma}}
== Sources ==
Common sources of {{name}}, with their level and density, include:{{Code Reference|namespace=XRL.World.Parts|class=Gas}}
{| class="wikitable"
! Source
! Gas Level
! Gas Density
! Reference
|-
| [[Plasma Gas Generation]]<br>({{favilink|plasma jelly}} has this at level 10)
| Mutation Level
| 800 per turn, divided evenly into adjacent squares
| {{Code Reference|namespace=XRL.World.Parts.Mutation|class=PlasmaGasGeneration}}
|-
| {{favilink|plasma grenade mk I}}
| 1
| 40
| <ref name="GasGrenade"><code>XRL.World.Parts.GasGrenade</code></ref><ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
|-
| {{favilink|plasma grenade mk II}}
| 1
| 80
| <ref name="GasGrenade" /><ref name="ObjectBlueprints" />
|-
| {{favilink|plasma grenade mk III}}
| 1
| 120
| <ref name="GasGrenade" /><ref name="ObjectBlueprints" />
|-
| {{favilink|plasma jelly}} (on death)
| 1
| 1000
| <ref name="Corpse"><code>XRL.World.Parts.Corpse</code></ref><ref name="ObjectBlueprints" />
|-
| {{favilink|spaser pistol}} (on projectile hit)
| 1
| 20 in cell hit, 10 in all adjacent cells
| {{Code Reference|class=EmitGasOnHit|name=EmitGasOnHit}}<ref name="ObjectBlueprints" />
|-
| {{favilink|spaser rifle}} (on projectile hit)
| 1
| 80 in cell hit, 20 in all adjacent cells
| <ref name="EmitGasOnHit" /><ref name="ObjectBlueprints" />
|}
== Damage ==
The damage done by {{name}} depends on the target:{{Code Reference|class=GasDamaging|name=GasDamaging}}
* {{name|caps}} deals damage to creatures and robots.
* {{name|caps}} deals significantly increased damage to:
** Walls, doors, furniture, chests, statues, and similar objects.
** {{favilink|brooding jadepuff|brooding puffs}}.
* {{name|caps}} deals '''''no''''' damage to anything with the <code>Item</code> tag. This includes all weapons, armor, equipment, scrap, cybernetics, energy cells, garbage, food, trade goods, corpses, books, water containers, urns and vases, quest items, and most other similar items a character might carry around in their inventory. Furniture items, such as {{Favilink|chest|plural}} or {{Favilink|weapon rack|plural}} are affected, but any items within will drop to the ground undamaged.
Note that, even though plasma does not ''directly'' damage items, it does apply the [[coated in plasma]] effect to them. This can make those items more susceptible to other forms of damage, such as catching on fire.
The following damage formulas are used to calculate {{name}} damage:<ref name="GasDamaging" />
{| class="wikitable"
| style="border-top:1px solid transparent;border-left:1px solid transparent" |
! Formula
! Notes
|-
! Creatures and Robots
| {{simple formula | ( Density * GasLevel ) / 10 }}
| (rounded up)
|-
! Walls and Similar Objects
| {{simple formula | ( 0.75 * GasLevel + 0.25 ) * Density }}
| (rounded up)
|}
In practice, gas damage is highly variable due to a significant amount of randomization involved in gas behavior.
Gas is constantly moving between cells, dissipating over time, merging with other gas, and being affected by random calculations in the game engine. Its density, which is the main predictor of damage, is always changing.
The density of {{name}} can get much higher than 100 with the [[Plasma Gas Generation]] mutation, which is the signature mutation of a {{favilink|plasma jelly}}. With that mutation, a creature releases 100 density units of gas into the cells around them ''each turn'', and can continuously release gas for many turns depending on mutation level. This can result in very high density gas if the gas is released into a small area.
The following table indicates how much damage {{name}} of a certain level will do per round, depending on gas level and density. The table includes only Gas Levels 1 and 10, since other gas levels are not commonly found in game.
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable"
! rowspan="2" | Gas Level
! rowspan="2" | Density
! colspan="2" | Gas damage per round
|-
!creatures / robots
!walls / objects
|-
! rowspan="12" | 1
|-
| 10
| 1
| 10
|-
| 20
| 2
| 20
|-
| 40
| 4
| 40
|-
| 60
| 6
| 60
|-
| 80
| 8
| 80
|-
| 100
| 10
| 100
|-
| 120
| 12
| 120
|-
| 180
| 18
| 180
|-
| 240
| 24
| 240
|-
| 300
| 30
| 300
|-
| 1000
| 100
| 1000
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
! rowspan="2" | Gas Level
! rowspan="2" | Density
! colspan="2" | Gas damage per round
|-
!creatures / robots
!walls / objects
|-
! rowspan="14" | 10
| 50
| 50
| 388
|-
| 100
| 100
| 775
|-
| 200
| 200
| 1550
|-
| 300
| 300
| 2325
|-
| 400
| 400
| 3100
|-
| 500
| 500
| 3875
|-
| 600
| 600
| 4650
|-
| 700
| 700
| 5425
|-
| 800
| 800
| 6200
|-
| 900
| 900
| 6975
|-
| 1000
| 1000
| 7750
|-
| 1200
| 1200
| 9300
|-
| 1400
| 1400
| 10850
|-
| 1600
| 1600
| 12400
|}
</div>
</div>
''Looking for a more extensive damage breakdown? You can refer to the [[Corrosive_gas#Damage|corrosive gas damage table]] - the numbers are the same except that you'll need to multiply the "creatures/robots" damage shown on the corrosive gas page times 20 to get the plasma damage for the same level and density.''
{{references|2.0.202.92}}
{{Gas Navbox}}

Revision as of 15:19, 26 October 2021

plasma
Plasma
Inhaled?Whether this gas is
respiration-based

no

Seeping?Whether this gas can
seep through walls

yes

Character

ID?Use this ID to Wish for the item

Plasma

plasma

Hot plasma.

Perfect

Plasma is a damaging gas that can seep through walls and other occluding objects, often destroying them in the process.

Mechanically, it is very similar to corrosive gas, except that:

  • Plasma does 20 times more damage to creatures and robots.[1]
  • Plasma can leave creatures it comes in contact with coated in plasma, which causes an additional debuff.[2]

Sources

Common sources of plasma, with their level and density, include:[3]

Source Gas Level Gas Density Reference
Plasma Gas Generation
(plasma jelly has this at level 10)
Mutation Level 800 per turn, divided evenly into adjacent squares [4]
plasma grenade mk I 1 40 [5][6]
plasma grenade mk II 1 80 [5][6]
plasma grenade mk III 1 120 [5][6]
plasma jelly (on death) 1 1000 [7][6]
spaser pistol (on projectile hit) 1 20 in cell hit, 10 in all adjacent cells [8][6]
spaser rifle (on projectile hit) 1 80 in cell hit, 20 in all adjacent cells [8][6]

Damage

The damage done by plasma depends on the target:[9]

  • Plasma deals damage to creatures and robots.
  • Plasma deals significantly increased damage to:
    • Walls, doors, furniture, chests, statues, and similar objects.
    • brooding puffs.
  • Plasma deals no damage to anything with the Item tag. This includes all weapons, armor, equipment, scrap, cybernetics, energy cells, garbage, food, trade goods, corpses, books, water containers, urns and vases, quest items, and most other similar items a character might carry around in their inventory. Furniture items, such as chests or weapon racks are affected, but any items within will drop to the ground undamaged.

Note that, even though plasma does not directly damage items, it does apply the coated in plasma effect to them. This can make those items more susceptible to other forms of damage, such as catching on fire.

The following damage formulas are used to calculate plasma damage:[9]

Formula Notes
Creatures and Robots
( Density × GasLevel ) / 10
(rounded up)
Walls and Similar Objects
( 0.75 × GasLevel + 0.25 ) × Density
(rounded up)

In practice, gas damage is highly variable due to a significant amount of randomization involved in gas behavior.

Gas is constantly moving between cells, dissipating over time, merging with other gas, and being affected by random calculations in the game engine. Its density, which is the main predictor of damage, is always changing.

The density of plasma can get much higher than 100 with the Plasma Gas Generation mutation, which is the signature mutation of a plasma jelly. With that mutation, a creature releases 100 density units of gas into the cells around them each turn, and can continuously release gas for many turns depending on mutation level. This can result in very high density gas if the gas is released into a small area.

The following table indicates how much damage plasma of a certain level will do per round, depending on gas level and density. The table includes only Gas Levels 1 and 10, since other gas levels are not commonly found in game.

Gas Level Density Gas damage per round
creatures / robots walls / objects
1
10 1 10
20 2 20
40 4 40
60 6 60
80 8 80
100 10 100
120 12 120
180 18 180
240 24 240
300 30 300
1000 100 1000
Gas Level Density Gas damage per round
creatures / robots walls / objects
10 50 50 388
100 100 775
200 200 1550
300 300 2325
400 400 3100
500 500 3875
600 600 4650
700 700 5425
800 800 6200
900 900 6975
1000 1000 7750
1200 1200 9300
1400 1400 10850
1600 1600 12400

Looking for a more extensive damage breakdown? You can refer to the corrosive gas damage table - the numbers are the same except that you'll need to multiply the "creatures/robots" damage shown on the corrosive gas page times 20 to get the plasma damage for the same level and density.

References

This information is reliable as of patch 2.0.202.92.
  1. XRL.World.Parts.GasPlasma
  2. XRL.World.Effects.CoatedInPlasma
  3. XRL.World.Parts.Gas
  4. XRL.World.Parts.Mutation.PlasmaGasGeneration
  5. 5.0 5.1 5.2 XRL.World.Parts.GasGrenade
  6. 6.0 6.1 6.2 6.3 6.4 6.5 ObjectBlueprints.xml
  7. XRL.World.Parts.Corpse
  8. 8.0 8.1 XRL.World.Parts.EmitGasOnHit
  9. 9.0 9.1 XRL.World.Parts.GasDamaging