Energy-loaded missile weapons: Difference between revisions
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Energy-loaded missile weapons are most commonly powered by [[energy cell]]s, but can also be powered from other sources, such as onboard power systems or [[Electrical Generation]]. | Energy-loaded missile weapons are most commonly powered by [[energy cell]]s, but can also be powered from other sources, such as onboard power systems or [[Electrical Generation]]. | ||
{{#cargo_query:tables=MissileWeaponData=MWD,GeneralData=GD,ArtifactData=AD | The following energy-loaded missile weapons gain a +2 bonus to their damage dice when [[overloaded]]: | ||
|join on=MWD.JoinKey=GD.JoinKey,MWD.JoinKey=AD.JoinKey | |||
|fields=CONCAT('{{(}}favilink id{{!}}',GD.ObjectID,'{{)}}')=Name,AD.ChargeUsed=Energy use,CONCAT('{{(}}#replace:',MWD.AmmoDamageTypes,'{{!}}</br>{{!}}, {{)}}')=Damage types | {{#cargo_query:tables=MissileWeaponData=MWD,GeneralData=GD,ArtifactData=AD,ExtraInfo=EI,ItemsTable=IT | ||
|where=AD.ChargeUsed IS NOT NULL | |join on=MWD.JoinKey=GD.JoinKey,MWD.JoinKey=AD.JoinKey,MWD.JoinKey=EI.JoinKey,MWD.JoinKey=IT.JoinKey | ||
|fields= | |||
CONCAT('{{(}}favilink id{{!}}',GD.ObjectID,'{{)}}')=Name, | |||
AD.ChargeUsed=Energy use, | |||
CONCAT('{{(}}#replace:',MWD.AmmoDamageTypes,'{{!}}</br>{{!}}, {{)}}')=Damage types, | |||
CONCAT('{{Heart}}',IT.Damage,'+2')=Damage When Overloaded | |||
|where=AD.ChargeUsed IS NOT NULL AND EI.Info LIKE '%EnergyAmmoLoader,,,%' | |||
|format=table | |||
}} | |||
The following energy-loaded missile weapons gain a different bonus to damage dice when [[overloaded]]: | |||
{{#cargo_query:tables=MissileWeaponData=MWD,GeneralData=GD,ArtifactData=AD,ExtraInfo=EI | |||
|join on=MWD.JoinKey=GD.JoinKey,MWD.JoinKey=AD.JoinKey,MWD.JoinKey=EI.JoinKey | |||
|fields= | |||
CONCAT('{{(}}favilink id{{!}}',GD.ObjectID,'{{)}}')=Name, | |||
AD.ChargeUsed=Energy use, | |||
CONCAT('{{(}}#replace:',MWD.AmmoDamageTypes,'{{!}}</br>{{!}}, {{)}}')=Damage types, | |||
CONCAT( | |||
CASE | |||
WHEN GD.PlainName = 'arc winder' | |||
THEN '{{Heart|W}}???' | |||
WHEN GD.PlainName = 'high-voltage arc winder' | |||
THEN '{{Heart|W}}???' | |||
END)=Damage When Overloaded | |||
|where=AD.ChargeUsed IS NOT NULL AND EI.Info NOT LIKE '%EnergyAmmoLoader,,,%' | |||
|format=table | |format=table | ||
}} | }} |
Revision as of 21:03, 15 November 2021
Energy-loaded missile weapons convert energy directly into projectiles or other effects. In a few cases, these weapons use energy to supplement another primary projectile or effect, such as the turbow using energy to supplement the damage of its arrows.
Energy-loaded missile weapons are most commonly powered by energy cells, but can also be powered from other sources, such as onboard power systems or Electrical Generation.
The following energy-loaded missile weapons gain a +2 bonus to their damage dice when overloaded:
Name | Energy use | Damage types | Damage When Overloaded |
---|---|---|---|
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70 | Electric | 1d6+2 |
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1,000 | 2d8+2 | |
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100 | Exsanguination, Disintegrate | 1d8+2 |
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150 | Light, Laser | 1d12+2 |
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350 | Fire, NonPenetrating | 1d12+2+2 |
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250 | Disintegrate | 1d10+2 |
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250 | Disintegrate | 1d12+2 |
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50 | 1d6+2 | |
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500 | Cold, NonPenetrating | 1d4+2 |
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50 | Piercing | 1d2+2 |
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500 | Light, Laser | 1d10+2 |
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400 | NonPenetrating | 0+2 |
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100 | Light, Laser | 1d10+2 |
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100 | Light, Laser | 1d12+2 |
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500 | Light, Laser | 1d12+2 |
)rondure of light | 100 | Light, Laser | 2d8+2 |
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750 | Vorpal | 2d12+2 |
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80 | Piercing | 1d2+2 |
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1,200 | Light, Laser, Normality | 1d12+2 |
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100 | Normality | 0+2 |
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5,000 | 0+2 | |
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7,500 | Disintegrate | 4d12+2 |
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102 | Light, Laser | 1d10+2 |
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100 | Light, Laser | 1d10+2 |
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100 | Light, Laser | 1d10+2 |
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1,000 | Light, Laser | 1d10+2 |
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1,000 | Plasma | 1d12+2 |
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20 | ||
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100 | Light, Laser | 1d8+2 |
The following energy-loaded missile weapons gain a different bonus to damage dice when overloaded:
Name | Energy use | Damage types | Damage When Overloaded |
---|---|---|---|
![]() |
300 | Electric, Shock | ??? |
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425 | Electric, Shock | ??? |