Quantum mote: Difference between revisions

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Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2
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| id = Quantum Mote
| id = Quantum Mote
| tier = 6
| tier = 6
| tilecolors = ym
| colorstr = &m
| tilecolors = Ym
| renderstr = *
| renderstr = *
| extra = {{Extra info|empsensitive = yes}}
| extra = {{Extra info|empsensitive = yes}}
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{{Qud shader|rules|{{(}}+1 on saves.{{)}}}}
{{Qud shader|rules|{{(}}+1 on saves.{{)}}}}
| categories = Light Sources
| categories = Light Sources
| gameversion = 2.0.202.92
| gameversion = 2.0.203.20
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Revision as of 06:12, 19 February 2022

quantum mote
Tier

'"`UNIQ--finalizedvar-0--QINU`"'

Character

*

ID?Use this ID to Wish for the item

Quantum Mote

Light Radius?This object acts as
a light source

8

Worn On

Floating Nearby

Spawns in

Items

Resistance

6 Acid

6 Electrical

6 Cold

6 Heat

Extra Info:
quantum mote

This opaline, phosphorescent globe glows with the light of auroras absorbed eons ago. It floats about preternaturally.

+6 Heat Resistance
+6 Cold Resistance
+6 Electrical Resistance
+6 Acid Resistance
+1 on saves.

Perfect

The quantum mote is the highest tier type of floating light source. Despite the name similarities to luminous mote, this is not destroyed when unequipped. When worn, the quantum mote also adds a +1 to all saves that its wearer takes. This save bonus can be disabled with EMP.

One is given to the player by Barathrum the Old after completing Pax Klanq, I Presume?.