Quantum mote: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|quantum|{{(}}quantum mote{{)}}}}}} | ||
| image = quantum mote.png | | image = quantum mote.png | ||
| av = 1 | | av = 1 | ||
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{{Qud shader|rules|{{(}}+1 on saves.{{)}}}} | {{Qud shader|rules|{{(}}+1 on saves.{{)}}}} | ||
| categories = Light Sources | | categories = Light Sources | ||
| gameversion = 2.0. | | gameversion = 2.0.204.52 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 20:39, 21 January 2023
quantum mote
Tier
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'"`UNIQ--finalizedvar-0--QINU`"' |
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Character
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* |
ID?
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Quantum Mote |
Light Radius?
|
8 |
Worn On
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|
Spawns in
|
|
Resistance
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6 Acid 6 Electrical 6 Cold 6 Heat |
Extra Info: | |
Infobox data from game version 2.0.204.52
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The quantum mote is the highest tier type of floating light source. Despite the name similarities to luminous mote, this is not destroyed when unequipped. When worn, the quantum mote also adds a +1 to all saves that its wearer takes. This save bonus can be disabled with EMP.
One is given to the player by Barathrum the Old after completing Pax Klanq, I Presume?.
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