Glow-wight shepherd of Agolgut

From Caves of Qud Wiki
Revision as of 06:50, 22 June 2024 by Zaco (talk | contribs)
Jump to navigation Jump to search
This article contains removed content.
This content is no longer available in the game, but is preserved here for historical interest.
glow-wight shepherd of Agolgut
Character

z

ID?Use this ID to Wish for glow-wight shepherd of Agolgut

Glow-Wight Shepherd of Agolgut

Faction

Glow-Wights (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Corpse Dropped

human corpse (90%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

375 XP

XP Tier

3

Role

Unspecified


Extra info:
  • Swarm Alpha: As long as this creature is adjacent to its target, it grants +2 to the swarm bonuses of each other swarmer who is adjacent to its target.
  • Weighs 200 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
glow-wight shepherd of Agolgut

Beneath the umbra of a stinking robe, flesh smears over the bones of a child who surrenders their body to the metamorphic numen.

Perfect

Legendary Generation

Legendary glow-wight shepherds of Agolgut, like legendary snapjaw warlords, had a unique generation method. In particular, the names they were generated with altered their stats or granted them skills or mutations. They would have ♥70 hitpoints, and generated with one piece of armor and one melee weapon, both from either Armor 2 or Armor 3, with each item having a 50% chance to have a mod. In addition, they had one piece of junk from Junk 3 and one from Junk 3R.[1] Finally, they would be accompanied by 4-8 glow-wight cultists of Agolgut and 0-2 novices of the Sightless Way.[2]

Legendary glow-wight shepherds of Bethsaida inherited from glow-wight shepherds of Agolgut rather than a non-legendary glow-wight shepherd of Bethsaida.[3] As such, they gained the same alterations based on their names that shepherds of Agolgut did. They had ♥130 and a natural AV of ♦6, and generated with one piece of armor and one melee weapon, both from either Armor 3 or Armor 4, weighted in favor of Armor 3. Each item had a 50% chance to have a mod. In addition, they had one piece of junk from Junk 3R and one from Junk 4.[4] Finally, they would be accompanied by 4-8 glow-wight cultists of Bethsaida, 1-3 novices of the Sightless Way, and 0-1 disciples of the Sightless Way.[5]

Adjective

Adjective Effect
the ancient +1-3 Toughness
the glowing Adrenal Control at level 1
the prescient Precognition at level 5
the silent Menacing Stare
the whispering Berate
the wise +1-3 Willpower

Positions

Position Effect
Priest +1-3 Willpower
Firebrand +1-3 Ego
Crechemother Inspiring Presence
Glowmatron Intimidate
Baptized No Effect
Cardinal +1-3 Intelligence

References

  1. XRL.World.Encounters.EncounterObjectBuilders.AgolgutHero1 - ver. 204.108
  2. XRL.World.Parts.AgolgutWorshipers1 - ver. 204.108
  3. Creatures.xml - ver. 204.108
  4. XRL.World.Encounters.EncounterObjectBuilders.BethsaidaHero1 - ver. 204.108
  5. XRL.World.Parts.BethsaidaWorshipers1 - ver. 204.108