Callings
Callings are another way of customizing a character in Caves of Qud choose a calling will grant that character unique starting gear, attributes, and stat bonuses. The true kin equivalent is Castes.
List of Callings
| Name | Stat Bonus | Skills | Build Code | Notability |
|---|---|---|---|---|
| Apostle | +2 Ego | Intimidate | a | |
| Acronaut | +2 Agility | Short Blade Expertise | b | Random junk + artifacts |
| Greybeard | +3 Willpower
-1 Strength |
Cudgel Proficiency | c | +100 rep with bears (enough to make most bears neutral toward you) |
| Gunslinger | +2 Agility | Steady Hand | d | Starts with a pair of Borderlands revolvers (ammo not included)
+200 rep with Mysterious strangers |
| Maraurder | +2 Strength | Axe Proficiency | e | |
| Pilgrim | +2 Willpower | Fasting Way | f | +300 rep with Fellowship of Wardens |
| Nomad | +2 Toughness | Mind's Compass | g | Starts with Recycling suit
+200 rep with Issachari tribe (enough for them to be neutral toward you) |
| Scholar | +2 Intelligence | Gadget Inspector | h | |
| Tinker | +2 Intelligence | Gadget Inspector | i | Random junk + artifacts
+100 rep with Barathrumites |
| Warden | +2 Strength | Long Blade Proficiency | j | |
| Water Merchant | +2 Ego | Snake Oiler | k | Starts with merchanidises and lotsa fresh Water
+200 rep with Water barons |
| Watervine Farmer | +2 Toughness | Meal Preparation | l | Starts with Watervine food items and some water
(more than other class in average) +100 rep with Villagers of Joppa |