Amber-tipped staff: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(5 intermediate revisions by the same user not shown)
Line 17: Line 17:
| extra = {{Extra info|twohanded = no}}
| extra = {{Extra info|twohanded = no}}
| inheritingfrom = BaseCudgel
| inheritingfrom = BaseCudgel
| dynamictable = {{Dynamic object|MeleeWeapons|Amber-Tipped Staff}} </br>{{Dynamic object|Items|Amber-Tipped Staff}}
| dynamictable = {{Dynamic object|Items|Amber-Tipped Staff}} </br>{{Dynamic object|MeleeWeapons|Amber-Tipped Staff}}
| supportedmods = CudgelMods,WeaponMods,CommonMods
| supportedmods = CudgelMods,WeaponMods,CommonMods
| desc = A gnarled, acacia staff atop which is set a small orb of primordial amber.
| desc = It's a gnarled, acacia staff set with a small orb of primordial amber.


{{Qud shader|rules|{{(}}+1 To-Hit
{{Qud shader|rules|{{(}}+1 To-Hit
Line 25: Line 25:
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
| categories = Cudgels
| categories = Cudgels
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Latest revision as of 22:17, 18 January 2024

amber-tipped staff
Ambertipped staff.png
4/7
PV/Max PV
♥
3d2
average: 4.5range: 3-6
$
20.00
Commerce Value
9
lbs.
Weight
To Hit

1

Tier

0

Skill Used

Cudgel

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

cudgel, melee weapon, general

Character

\

ID?Use this ID to Wish for the item

Amber-Tipped Staff

Spawns in

Items
MeleeWeapons

Extra Info:
    amber-tipped staff

    It's a gnarled, acacia staff set with a small orb of primordial amber.

    +1 To-Hit
    Strength Bonus Cap: 3
    Weapon Class: Cudgel (dazes on critical hit)

    Perfect

    Notes

    The amber-tipped staff is starting equipment for True Kin Priest of All Suns caste. It is somewhat comparable to a carbide hammer, but with a slightly lower penetration cap, slightly less random damage, and +1 to hit.