Dawning ape: Difference between revisions
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m (fixed code ref) |
m (Linked to the phased mutation instead of phase) |
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| ma = 5 | | ma = 5 | ||
| marange = 3+1d2 | | marange = 3+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Dawning Ape | | id = Dawning Ape | ||
Line 17: | Line 17: | ||
| renderstr = A | | renderstr = A | ||
| role = Brute | | role = Brute | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HumanoidRobot}} | ||
| inheritingfrom = BaseApe | | inheritingfrom = BaseApe | ||
| dynamictable = {{Dynamic object|MoonStair_Creatures|Dawning Ape}} | | dynamictable = {{Dynamic object|MoonStair_Creatures|Dawning Ape}} | ||
Line 37: | Line 37: | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Dawning ape fist|2|no|100|no}} | | inventory = {{inventory|Dawning ape fist|2|no|100|no}} | ||
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}} </br>{{SkillID to name|Cudgel_Expertise}} </br>{{SkillID to name|Cudgel_Slam}} </br>{{SkillID to name| | | skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}} </br>{{SkillID to name|Cudgel_Expertise}} </br>{{SkillID to name|Cudgel_Slam}} </br>{{SkillID to name|Multiweapon_Fighting}} | ||
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|18}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|18}} | | mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|18}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|18}} | ||
| desc = Crushing metal arms and a pendulum gait put into motion the idea that knuckle-walking was in iteration between life and machine. Artifical cheek pads blow to terrifying size around =pronouns.possessive= chrome-bang head, and =pronouns.possessive= facescreen emotes in the key of power. | | desc = Crushing metal arms and a pendulum gait put into motion the idea that knuckle-walking was in iteration between life and machine. Artifical cheek pads blow to terrifying size around =pronouns.possessive= chrome-bang head, and =pronouns.possessive= facescreen emotes in the key of power. | ||
| categories = Apes | | categories = Apes | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
'''Dawning apes''' are high-level artificial [[apes]] native to the {{f|Moon Stair}}. Their fists are powerful [[cudgel|cudgels]], and they possess several related skills. Notably, their [[Slam]] knocks targets an additional 10 spaces and [[ | '''Dawning apes''' are high-level artificial [[apes]] native to the {{f|Moon Stair}}. Their fists are powerful [[cudgel|cudgels]], and they possess several related skills. Notably, their [[Slam]] knocks targets an additional 10 spaces and [[phase|phases them out]]<ref><code>ObjectBlueprints.xml</code></ref> (or makes them [[omniphase]] if they're already phased) for a number of turns equal to 5 times the {{name}}'s [[Strength]] modifier.{{Code Reference|class=PhaseOnSlam}} With the average strength of 30, this is 35 turns. | ||
{{references}} | {{references}} | ||
{{Creature Navbox|Apes|uniquecommon}} | {{Creature Navbox|Apes|uniquecommon}} |
Latest revision as of 19:14, 28 February 2024
dawning ape
Level: 37 | |
| |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
|
A |
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ID?
|
Dawning Ape |
Faction
|
apes (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
\ape fist4d4 4/1004 x2(100%) | |
Skills
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|
| |
Skills
| |
Mutations
|
|
| |
Mutations
| |
Experience?
|
925 XP |
XP Tier
|
7 |
Role
|
Brute |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.206.57
|
dawning ape
Crushing metal arms and a pendulum gait put into motion the idea that knuckle-walking was in iteration between life and machine. Artifical cheek pads blow to terrifying size around their chrome-bang head, and their facescreen emotes in the key of power.
Dawning apes are high-level artificial apes native to the Moon Stair. Their fists are powerful cudgels, and they possess several related skills. Notably, their Slam knocks targets an additional 10 spaces and phases them out[1] (or makes them omniphase if they're already phased) for a number of turns equal to 5 times the dawning ape's Strength modifier.[2] With the average strength of 30, this is 35 turns.
References
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