Dromad trader: Difference between revisions

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(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
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Dromads are nomadic creatures that wander the world of Qud. They can be found just about anywhere in the world, from the player's starting [[village]], to the deepest depths of the underground.
{{name|plural}} are notable for their very large and diverse trade inventories.
Each {{name}} will generate with an associated [[tier]], which is a number from 1 to 8 that is (with some exceptions) generally based on the [[zone tier]] in which the merchant appears. The merchant's tier controls the type and quantity of items that the merchant will stock.<ref><code>ObjectBlueprints.xml</code></ref> The associated item tables can be found on the [[Data:Tier-based merchant wares|Tier-based merchant wares]] page.
== Dromad Caravans ==
{{name|plural}} almost always appear as part of a '''dromad caravan''', which will include the trader along with {{dice tooltip| 1-3 }} {{favilink|great saltback|plural}} and {{dice tooltip| 2-4 }} {{favilink|caravan guard|plural}}.{{Code Reference|class=DromadCaravan}} The main exception to this rule is when the trader appears as a [[village merchant]], in which case they will not appear with their usual caravan counterparts.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village}}
== Locations ==
[[File:Dromad_trader_worldgen_surface_locations.png|thumb|left|370px|Example dromad trader distribution from world generation.]]
=== Secret-based Locations ===
During [[world generation]], 32 {{name|plural}} will be placed randomly on surface zones throughout the western half of the world map. All of these pre-generated surface-zone {{name|plural}} will be only tier 1 merchants, regardless of the [[World Map#World_Tier|world map tier]] of the zone where they appear.{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=BuildSecrets}}
The location of these pre-determined {{name|plural}} can be learned by trading [[secret]]s during the [[Water Ritual]].
{{clear|left}}
=== Village Merchants ===
The player's starting village will always be guaranteed to have a tier 1 {{name}}. When starting in {{favilink|Joppa}}, this will be the uniquely-named merchant, {{favilink|Tam}}.
All other procedurally generated [[village]]s in the world will have only a 30% chance to include a [[village merchant]].{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village|method=BuildZone}} If present, that merchant will have an 80% chance of being a {{name}} (as opposed to a different type of creature acting as the village merchant). Village merchants in non-starting villages will inherit the [[World Map#World_Tier|world map tier]] of their village.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village|method=generateMerchant}}
=== Additional Locations ===
In addition to appearing on pre-determined surface zones or as village merchants, {{name|plural}} can appear in dynamic encounters, including:<ref><code>PopulationTables.xml</code></ref>{{Code Reference|class=GuardSpawner}}{{Code Reference|class=HasGuards}}{{Code Reference|class=HasThralls}}{{Code Reference|namespace=XRL.World.ZoneBuilders|class=Village|method=generateImmigrant}}
* In any underground caves of tier 2 or greater.
* As [[guard]]s or [[thrall]]s
* As [[village immigrant]]s
* As a [[Fabricate_Creature|fabricated creature]] from a [[relic]] curio.
== Trade Wares ==
Each {{name}} will have a large collection of wares for trade, which are determined based on the {{name|possessive}} tier.
You can view the tier-based tables for merchant wares on the [[Data:Tier-based merchant wares|Tier-based merchant wares]] page.
{{references|2.0.201.52}}
{{Creature Navbox|Dromad merchants}}
{{Creature Navbox|Dromad merchants}}
{{No Description}}


[[Category:Humanoids]]
[[Category:Humanoids]]

Revision as of 20:07, 25 November 2020

This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
dromad trader
Dromad trader.png
Character

d

ID?Use this ID to Wish for dromad trader

DromadTrader1

Faction

dromad merchants (Loved100 Reputation)

Demeanor

neutral

Mutations
Mutations
Corpse Dropped

dromad corpse(favilink error!) (100%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

375 XP

XP Tier

3

Role

Unspecified

Spawns in

Saltdunes_Creatures
Saltdunes_Creatures


Extra info:
  • Weighs 200 lbs
dromad trader

A stoic, long-necked mancamel, this trader belongs to the race of mercantile desert-rovers who men call Dromad.

Perfect

Dromads are nomadic creatures that wander the world of Qud. They can be found just about anywhere in the world, from the player's starting village, to the deepest depths of the underground.

dromad traders are notable for their very large and diverse trade inventories.

Each dromad trader will generate with an associated tier, which is a number from 1 to 8 that is (with some exceptions) generally based on the zone tier in which the merchant appears. The merchant's tier controls the type and quantity of items that the merchant will stock.[1] The associated item tables can be found on the Tier-based merchant wares page.

Dromad Caravans

dromad traders almost always appear as part of a dromad caravan, which will include the trader along with 1-31-3 (Avg: 2) great saltbacks and 2-42-4 (Avg: 3) caravan guards.[2] The main exception to this rule is when the trader appears as a village merchant, in which case they will not appear with their usual caravan counterparts.[3]

Locations

Example dromad trader distribution from world generation.

Secret-based Locations

During world generation, 32 dromad traders will be placed randomly on surface zones throughout the western half of the world map. All of these pre-generated surface-zone dromad traders will be only tier 1 merchants, regardless of the world map tier of the zone where they appear.[4]

The location of these pre-determined dromad traders can be learned by trading secrets during the Water Ritual.

Village Merchants

The player's starting village will always be guaranteed to have a tier 1 dromad trader. When starting in Joppa, this will be the uniquely-named merchant, Tam, dromad merchant.

All other procedurally generated villages in the world will have only a 30% chance to include a village merchant.[5] If present, that merchant will have an 80% chance of being a dromad trader (as opposed to a different type of creature acting as the village merchant). Village merchants in non-starting villages will inherit the world map tier of their village.[6]

Additional Locations

In addition to appearing on pre-determined surface zones or as village merchants, dromad traders can appear in dynamic encounters, including:[7][8][9][10][11]

Trade Wares

Each dromad trader will have a large collection of wares for trade, which are determined based on the dromad trader's tier.

You can view the tier-based tables for merchant wares on the Tier-based merchant wares page.

References

This information is reliable as of patch 2.0.201.52.
  1. ObjectBlueprints.xml
  2. XRL.World.Parts.DromadCaravan
  3. XRL.World.ZoneBuilders.Village
  4. XRL.World.WorldBuilders.JoppaWorldBuilder, method BuildSecrets
  5. XRL.World.ZoneBuilders.Village, method BuildZone
  6. XRL.World.ZoneBuilders.Village, method generateMerchant
  7. PopulationTables.xml
  8. XRL.World.Parts.GuardSpawner
  9. XRL.World.Parts.HasGuards
  10. XRL.World.Parts.HasThralls
  11. XRL.World.ZoneBuilders.Village, method generateImmigrant