Dromad trader
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it. |
Level: 15 | |
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Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
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d |
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ID?
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DromadTrader1 |
Faction
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dromad merchants (Loved100 Reputation) |
Demeanor
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neutral |
Mutations
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Mutations
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Corpse Dropped
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dromad corpse(favilink error!) (100%) |
Experience?
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375 XP |
XP Tier
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3 |
Role
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Unspecified |
Spawns in
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Extra info:
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A stoic, long-necked mancamel, this trader belongs to the race of mercantile desert-rovers who men call Dromad.
Dromads are nomadic creatures that wander the world of Qud. They can be found just about anywhere in the world, from the player's starting village, to the deepest depths of the underground.
dromad traders are notable for their very large and diverse trade inventories.
Each dromad trader will generate with an associated tier, which is a number from 1 to 8 that is (with some exceptions) generally based on the zone tier in which the merchant appears. The merchant's tier controls the type and quantity of items that the merchant will stock.[1] The associated item tables can be found on the Tier-based merchant wares page.
Dromad Caravans
dromad traders almost always appear as part of a dromad caravan, which will include the trader along with 1-31-3 (Avg: 2) great saltbacks and 2-42-4 (Avg: 3) caravan guards.[2] The main exception to this rule is when the trader appears as a village merchant, in which case they will not appear with their usual caravan counterparts.[3]
Locations
Secret-based Locations
During world generation, 32 dromad traders will be placed randomly on surface zones throughout the western half of the world map. All of these pre-generated surface-zone dromad traders will be only tier 1 merchants, regardless of the world map tier of the zone where they appear.[4]
The location of these pre-determined dromad traders can be learned by trading secrets during the Water Ritual.
Village Merchants
The player's starting village will always be guaranteed to have a tier 1 dromad trader. When starting in Joppa, this will be the uniquely-named merchant, Tam, dromad merchant.
All other procedurally generated villages in the world will have only a 30% chance to include a village merchant.[5] If present, that merchant will have an 80% chance of being a dromad trader (as opposed to a different type of creature acting as the village merchant). Village merchants in non-starting villages will inherit the world map tier of their village.[6]
Additional Locations
In addition to appearing on pre-determined surface zones or as village merchants, dromad traders can appear in dynamic encounters, including:[7][8][9][10][11]
- In any underground caves of tier 2 or greater.
- As guards or thralls
- As village immigrants
- As a fabricated creature from a relic curio.
Trade Wares
Each dromad trader will have a large collection of wares for trade, which are determined based on the dromad trader's tier.
You can view the tier-based tables for merchant wares on the Tier-based merchant wares page.
References
This information is reliable as of patch 2.0.201.52. |
- ↑
ObjectBlueprints.xml
- ↑
XRL.World.Parts.DromadCaravan
- ↑
XRL.World.ZoneBuilders.Village
- ↑
XRL.World.WorldBuilders.JoppaWorldBuilder
, methodBuildSecrets
- ↑
XRL.World.ZoneBuilders.Village
, methodBuildZone
- ↑
XRL.World.ZoneBuilders.Village
, methodgenerateMerchant
- ↑
PopulationTables.xml
- ↑
XRL.World.Parts.GuardSpawner
- ↑
XRL.World.Parts.HasGuards
- ↑
XRL.World.Parts.HasThralls
- ↑
XRL.World.ZoneBuilders.Village
, methodgenerateImmigrant
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