Girsh Nephilim: Difference between revisions

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(Add info about finding the lairs of the Nephilim.)
(Add some info about death mechanics for the Nephilim (will probably need an additional editing pass later))
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* {{favilink|Girsh Agolgot}}
* {{favilink|Girsh Agolgot}}
* {{favilink|Girsh Bethsaida}}
* {{favilink|Girsh Bethsaida}}
* {{favilink|Girsh Rermadon}}
* {{favilink|Girsh Qas}}
* {{favilink|Girsh Qas}}
* {{favilink|Girsh Qon}}
* {{favilink|Girsh Qon}}
* {{favilink|Girsh Rermadon}}
* {{favilink|Girsh Shug'ruith the Burrower}}
* {{favilink|Girsh Shug'ruith the Burrower}}


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* {{favilink|Girsh Agolgot}}'s cradle is beneath {{favilink|Golgotha}}, somewhere between strata 30 and 35. It can be reached by following the pits starting in [[Golgotha#The Cloaca|The Cloaca]].
* {{favilink|Girsh Agolgot}}'s cradle is beneath {{favilink|Golgotha}}, somewhere between strata 30 and 35. It can be reached by following the pits starting in [[Golgotha#The Cloaca|The Cloaca]].
* {{favilink|Girsh Bethsaida}}'s cradle is beneath {{favilink|Bethesda Susa}}, somewhere between strata 30 and 35. It can be reached by following the pits starting in [[Bethesda Susa#Temple of the Rock|the Temple of the Rock]].
* {{favilink|Girsh Bethsaida}}'s cradle is beneath {{favilink|Bethesda Susa}}, somewhere between strata 30 and 35. It can be reached by following the pits starting in [[Bethesda Susa#Temple of the Rock|the Temple of the Rock]].
* The chuppah of {{favilink|Girsh Qas}} and {{favilink|Girsh Qon}} is located near the surface, in a random zone of the {{favilink|Moon Stair}}.
* {{favilink|Girsh Rermadon}}'s cradle is located near the surface in a random zone of the {{favilink|Palladium Reef}}.
* {{favilink|Girsh Rermadon}}'s cradle is located near the surface in a random zone of the {{favilink|Palladium Reef}}.
* The chuppah of {{favilink|Girsh Qas}} and {{favilink|Girsh Qon}} is located near the surface, in a random zone of the {{favilink|Moon Stair}}.
* {{favilink|Girsh Shug'ruith the Burrower}}'s cradle can be located in any zone of the map that does not already include a static encounter. To find Shug'ruith's cradle, the player must first find "the mouth of Shug'ruith" on the surface. They must then descend and follow {{favilink|Layer of resin extruded by Shug'ruith|plural}} to Shug'ruith's cradle.
* {{favilink|Girsh Shug'ruith the Burrower}}'s cradle can be located in any zone of the map that does not already include a static encounter. To find Shug'ruith's cradle, the player must first find "the mouth of Shug'ruith" on the surface. They must then descend and follow {{favilink|Layer of resin extruded by Shug'ruith|plural}} to Shug'ruith's cradle.


Of these lairs, the chuppah of Qas and Qon and the cradle of Shug'ruith are the most difficult to find; the player is unlikely to encounter them by traversing the overworld or by exploring random zones. The easiest way to discover the location of these lairs is to trade secrets with legendary [[Gyre wights]]. Alternatively, one can pick up the [[Trash Divining]] skill and hope to reveal the location of these lairs.
Of these lairs, the chuppah of Qas and Qon and the cradle of Shug'ruith are the most difficult to find; the player is unlikely to encounter them by traversing the overworld or by exploring random zones. The easiest way to discover the location of these lairs is to trade secrets with legendary [[Gyre wights]]. Alternatively, one can pick up the [[Trash Divining]] skill and hope to reveal the location of these lairs.
=== Death ===
Whenever one of the Nephilim die, they leave behind a circle of light, a special [[Floating Nearby]]-slot item. In addition, the following message appears in the message log, for example:
{{qud quote|A sphere of light in the chord of Agolgot radiates away.
You feel it absorbed elsewhere.}}
The remaining Nephilim subsequently become more powerful, absorbing some of the powers of the fallen Nephilim:
'''This creature burns bright in the chord of...'''
* '''... Agolgot:''' +4 arms with spotted claws.
* '''... Bethsaida:''' +50% hitpoints
* '''... Qas:''' +25 quickness
* '''... Qon:''' +25 quickness
* '''... Rermadon:''' +10 AV; +10 DV; omniphase.


== References ==
== References ==

Revision as of 10:28, 1 December 2023

Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.
This article has information that is missing or not up to par.
Reason: Update for 7th Plague content

The Girsh Nephilim are creatures of the 7th plague of the Gyre. There are six known Nephilim:

Lore

Towards the end of What's Eating the Watervine?, Elder Irudad describes the Girsh Nephilim as follows:

... [The Girsh Nephilim] were terrible demons who ate the young of kith and kin. Resheph slew them, but now that girshlings are back, we don't know what to make of the Nephilim.

The Nephilim are also mentioned in the history of Resheph:

In 1 BR, the Gyre widened, and the final plague afflicted the land. The Girsh Nephilim rose from their cradles on the Moon Stair and slouched toward Qud to eat its young. Resheph rose to meet them in battle and cast them back.

Nephilim mechanics

Nephilim lairs

Each of the Nephilim resides within a lair that is placed somewhere in Qud during worldgen (mostly[1] referred to throughout the game as the Nephilims' "cradles"). These lairs are distributed as follows:

Of these lairs, the chuppah of Qas and Qon and the cradle of Shug'ruith are the most difficult to find; the player is unlikely to encounter them by traversing the overworld or by exploring random zones. The easiest way to discover the location of these lairs is to trade secrets with legendary Gyre wights. Alternatively, one can pick up the Trash Divining skill and hope to reveal the location of these lairs.

Death

Whenever one of the Nephilim die, they leave behind a circle of light, a special Floating Nearby-slot item. In addition, the following message appears in the message log, for example:

A sphere of light in the chord of Agolgot radiates away.

You feel it absorbed elsewhere.

The remaining Nephilim subsequently become more powerful, absorbing some of the powers of the fallen Nephilim:

This creature burns bright in the chord of...

  • ... Agolgot: +4 arms with spotted claws.
  • ... Bethsaida: +50% hitpoints
  • ... Qas: +25 quickness
  • ... Qon: +25 quickness
  • ... Rermadon: +10 AV; +10 DV; omniphase.

References

  1. The lair of Girsh Qas and Girsh Qon is called the "chuppah of Qas and Qon", rather than their cradle.