Grandfather horn: Difference between revisions

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{{As Of Patch|2.0.201.51}}
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{{As Of Patch|2.0.199.5}}
{{Item
{{Item
| title = {{Qud text|grandfather horn}}
| title = {{Qud text|grandfather horn}}
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}}
}}
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The {{name}} is a [[Cudgel]] weapon with a unique effect when wielded by [[goatfolk]].
The {{name}} is a [[cudgel]] weapon that possesses a unique effect when wielded by [[goatfolk]]. It is always carried by {{favilink|goatfolk hornblower|plural}}.


When wielded by a goatfolk, or more specifically any creature with the <code>Cervine</code> tag, the creature has a 16% chance every turn to blow the grandfather horn so long as there is a hostile target within 10 tiles of them. Doing so attempts to inflict [[fear]] on every creature within a circular 10 tile radius for {{dice tooltip|2d4+1}} rounds. Any creature possessing the <code>Cervine</code> tag is immune to this effect.  
When wielded by a goatfolk, or more specifically any creature with the <code>Cervine</code> tag, the creature has a 16% chance every turn to blow the grandfather horn so long as there is a hostile target within 10 tiles of them. Doing so attempts to inflict [[fear]] on every creature within a circular 10 tile radius, with a strength of {{dice tooltip|1d8}} against the target's [[MA]].{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Fear}} If successful, the effect lasts for {{dice tooltip|2d4+1}} rounds. Any creature possessing the <code>Cervine</code> tag is immune to this effect. After blowing the horn, the creature cannot do so again for at least 100-200 rounds.{{Code Reference|namespace=XRL.World.Parts|class=GrandfatherHorn}}


After blowing the horn, the creature cannot do so again for at least 100-200 rounds.{{Code Reference|namespace=XRL.World.Parts|class=GrandfatherHorn}}
Players who come into possession of a grandfather horn are unable to blow it, even if they possess the <code>Cervine</code> tag themselves.


== References ==
== References ==

Revision as of 22:59, 22 November 2020

This information is reliable as of patch 2.0.201.51. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.51.
grandfather horn
Grandfather horn.png
4/7
PV/Max PV
♥
2d2+1
average: 4range: 3-5
$
80.00
Commerce Value
7
lbs.
Weight
Skill Used

Cudgel

Character

\

ID?Use this ID to Wish for the item

Grandfather Horn

Spawns in

MeleeWeapons

Extra Info:
    grandfather horn

    The hoary, bowing horn of a wizened mangoat, wind-etched and gilded with scarlet tassels.

    Perfect

    The grandfather horn is a cudgel weapon that possesses a unique effect when wielded by goatfolk. It is always carried by goatfolk hornblowers.

    When wielded by a goatfolk, or more specifically any creature with the Cervine tag, the creature has a 16% chance every turn to blow the grandfather horn so long as there is a hostile target within 10 tiles of them. Doing so attempts to inflict fear on every creature within a circular 10 tile radius, with a strength of 1d81-8 (Avg: 4.5) against the target's MA.[1] If successful, the effect lasts for 2d4+13-9 (Avg: 6) rounds. Any creature possessing the Cervine tag is immune to this effect. After blowing the horn, the creature cannot do so again for at least 100-200 rounds.[2]

    Players who come into possession of a grandfather horn are unable to blow it, even if they possess the Cervine tag themselves.

    References

    1. XRL.World.Parts.Mutation.Fear
    2. XRL.World.Parts.GrandfatherHorn