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Creatures that are hidden are invisible to other creatures. They cannot be interacted with, but can still be struck at if the player force attacks in that direction.
Creatures that are hidden are invisible to other creatures. They cannot be interacted with, but can still be struck at if the player force attacks in that direction.


{{missing info|Can non-player creatures search?}}
{{missing info|Can non-player creatures search? Does Clairvoyance reveal lurkers within its AOE?}}
When a player character walks past a hidden creature, they search all adjacent tiles. A random number is rolled from 1 to the searcher's [[Intelligence]], plus any additional bonuses to searching they may have. If this is greater than the hidden creature's difficulty, they will be revealed. This search can be performed multiple times by stepping back and forth until the hidden creature is revealed.
When a player character walks past a hidden creature, they search all adjacent tiles. A random number is rolled from 1 to the searcher's [[Intelligence]], plus any additional bonuses to searching they may have. If this is greater than the hidden creature's difficulty, they will be revealed. This search can be performed multiple times by stepping back and forth until the hidden creature is revealed. [[True Kin]] characters can install a [[Penetrating radar]] implant to unerringly reveal any lurkers within its AOE.
== List of Hidden Creatures ==
== List of Hidden Creatures ==
{{#cargo_query:table=ExtraInfo=EI, GeneralData=GD
{{#cargo_query:table=ExtraInfo=EI, GeneralData=GD
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|where  = EI.info LIKE '%Hidden%'
|where  = EI.info LIKE '%Hidden%'
}}
}}
== On sewage eels ==
[[Sewage eel]]s behave slightly different from other lurkers. Rather than existing but in hidden state, eels initially are nothing but a spawner, due to which they cannot be attacked until successfully revealed. Also their search difficulty is not a check against static number, but a percentage chance derived from searcher's [[Intelligence]] stat (look at eel's page for exact formula).
{{#explode:string|delimiter|position|limit}}
{{#explode:string|delimiter|position|limit}}
[[Category:Mechanics]]
[[Category:Mechanics]]
{{Mechanics Navbox}}
{{Mechanics Navbox}}

Revision as of 12:45, 31 October 2020

Creatures that are hidden are invisible to other creatures. They cannot be interacted with, but can still be struck at if the player force attacks in that direction.

This article has information that is missing or not up to par.
Reason: Can non-player creatures search? Does Clairvoyance reveal lurkers within its AOE?

When a player character walks past a hidden creature, they search all adjacent tiles. A random number is rolled from 1 to the searcher's Intelligence, plus any additional bonuses to searching they may have. If this is greater than the hidden creature's difficulty, they will be revealed. This search can be performed multiple times by stepping back and forth until the hidden creature is revealed. True Kin characters can install a Penetrating radar implant to unerringly reveal any lurkers within its AOE.

List of Hidden Creatures

Creature Difficulty
elder lagroot Hidden at 23
holographic beth Hidden at 18
holographic ivory Hidden at 15
lagroot Hidden at 20
lurking beth Hidden at 18
sprouting orb Hidden at 16
yonderbrush Hidden at 15
young ivory Hidden at 15

On sewage eels

Sewage eels behave slightly different from other lurkers. Rather than existing but in hidden state, eels initially are nothing but a spawner, due to which they cannot be attacked until successfully revealed. Also their search difficulty is not a check against static number, but a percentage chance derived from searcher's Intelligence stat (look at eel's page for exact formula).