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{{missing info|Can non-player creatures search? Does Clairvoyance reveal lurkers within its AOE?}} | {{missing info|Can non-player creatures search? Does Clairvoyance reveal lurkers within its AOE?}} | ||
When a player character walks past a hidden creature, they search all adjacent tiles. A random number is rolled from 1 to the searcher's [[Intelligence]], plus any additional bonuses to searching they may have. If this is greater than the hidden creature's difficulty, they will be revealed.{{Code Reference|class=Hidden}} This search can be performed multiple times by stepping back and forth until the hidden creature is revealed. [[True Kin]] characters can install a [[Penetrating radar]] implant to unerringly reveal any lurkers within its AOE. | When a player character walks past a hidden creature, they search all adjacent tiles. A random number is rolled from 1 to the searcher's [[Intelligence]], plus any additional bonuses to searching they may have. If this is greater than or equal to the hidden creature's difficulty, they will be revealed.{{Code Reference|class=Hidden}} This search can be performed multiple times by stepping back and forth until the hidden creature is revealed. [[True Kin]] characters can install a [[Penetrating radar]] implant to unerringly reveal any lurkers within its AOE. | ||
== Formula == | |||
Depending on the difficulty, the basic chance of successfully finding a hidden creature is: | |||
<math alt="intelligence - (difficulty - 1) / intelligence">\frac{\text{INT} - (\text{difficulty} - 1)}{\text{INT}}</math> | |||
== List of Hidden Creatures == | == List of Hidden Creatures == | ||
{{#cargo_query:table=ExtraInfo=EI, GeneralData=GD | {{#cargo_query:table=ExtraInfo=EI, GeneralData=GD | ||
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== Sewage eels == | == Sewage eels == | ||
{{Main|sewage eel}} | {{Main|sewage eel}} | ||
[[Sewage eel]]s behave slightly different from other lurkers. Rather than existing but in hidden state, eels initially are nothing but a spawner, due to which they cannot be attacked until successfully revealed. Also their search difficulty is not a check against static number, but a percentage chance derived from searcher's [[Intelligence]] stat | [[Sewage eel]]s behave slightly different from other lurkers. Rather than existing but in hidden state, eels initially are nothing but a spawner, due to which they cannot be attacked until successfully revealed. Also their search difficulty is not a check against static number, but a percentage chance derived from searcher's [[Intelligence]] stat. | ||
== References == | == References == | ||
<references/> | <references/> | ||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
{{Mechanics Navbox}} | {{Mechanics Navbox}} |
Revision as of 19:38, 23 January 2021
Creatures that are hidden are invisible to other creatures. They cannot be interacted with, but can still be struck at if the player force attacks in that direction.
This article has information that is missing or not up to par.
Reason: Can non-player creatures search? Does Clairvoyance reveal lurkers within its AOE? |
Reason: Can non-player creatures search? Does Clairvoyance reveal lurkers within its AOE?
When a player character walks past a hidden creature, they search all adjacent tiles. A random number is rolled from 1 to the searcher's Intelligence, plus any additional bonuses to searching they may have. If this is greater than or equal to the hidden creature's difficulty, they will be revealed.[1] This search can be performed multiple times by stepping back and forth until the hidden creature is revealed. True Kin characters can install a Penetrating radar implant to unerringly reveal any lurkers within its AOE.
Formula
Depending on the difficulty, the basic chance of successfully finding a hidden creature is:
List of Hidden Creatures
Creature | Difficulty |
---|---|
elder lagroot | Hidden at 23 |
holographic beth | Hidden at 18 |
holographic ivory | Hidden at 15 |
lagroot | Hidden at 20 |
lurking beth | Hidden at 18 |
sprouting orb | Hidden at 16 |
yonderbrush | Hidden at 15 |
young ivory | Hidden at 15 |
Sewage eels
Sewage eels behave slightly different from other lurkers. Rather than existing but in hidden state, eels initially are nothing but a spawner, due to which they cannot be attacked until successfully revealed. Also their search difficulty is not a check against static number, but a percentage chance derived from searcher's Intelligence stat.
References
- ↑
XRL.World.Parts.Hidden
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