Infiltrator: Difference between revisions

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imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(16 intermediate revisions by 4 users not shown)
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{{As Of Patch|2.0.199.5}}
{{Character
{{Character
| title = {{Qud text|infiltrator}}
| title = {{Qud text|infiltrator}}
Line 8: Line 7:
| av = 2
| av = 2
| dv = 5
| dv = 5
| ma = 9
| marange = 6+1d5
| weight = 201
| featureweightinfo = no
| id = Infiltrator
| id = Infiltrator
| tier = 2
| tier = 2
| colorstr = &amp;c
| colorstr = &amp;c
| tilecolors = cB
| renderstr = 3
| renderstr = 3
| role = Controller
| role = Controller
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HoverRobot}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| quickness = 100
| quickness = 100
Line 27: Line 31:
| cold = 25
| cold = 25
| heat = 25
| heat = 25
| xpvalue = 325
| xptier = 2
| faction = {{creature faction|{{FactionID to name|Templar}}|100}}
| faction = {{creature faction|{{FactionID to name|Templar}}|100}}
| demeanor = neutral
| demeanor = neutral
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| desc = Radial handles circumscribe a space inverter.
| desc = Radial handles circumscribe a space inverter.
| categories = Robots
| categories = Robots
| gameversion = 2.0.206.57
}}
}}
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{{No Description}}
An {{name}} is a [[robotic]] creature belonging to the [[Putus Templar]] faction. Infiltrators can be found rarely almost anywhere, in groups consisting of other Putus Templar members; additionally, a single infiltrator can always be found on the second stratum of {{favilink|Grit Gate}}.{{XML Ref|world|Gritgate}}
 
Infiltrators are most notable for their unique [[Mutations|module]], Infiltrate, which allows them to teleport themselves and any nearby creatures to any location within the current zone. Typically, infiltrators will utilize this ability to teleport next to hostile creatures in an attempt to close the distance and attack. When activating Infiltrate, an infiltrator will stop moving and will begin to flash {{qud text|&Rred}}, and its target destination will be marked with an {{qud text|&RX}}. After 3 turns, the infiltator will teleport to the marked location, along with any other creatures within 4 tiles. If there are any other members of the Putus Templar nearby when an infiltator activates Infiltrate, they will attempt to move within range of the infiltrator in order to be teleported along with it.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Infiltrate}}
 
Infiltrators do not possess any equipment or weaponry, and will simply attack in melee range with their manipulators, which are equivalent to fists.
 
{{References|2.0.201.87}}
 
{{Creature Navbox|Putus Templar}}
{{Creature Navbox|Putus Templar}}
[[Category:Robots]]
[[Category:Robots]]

Latest revision as of 14:56, 18 January 2024

infiltrator
Infiltrator.png
Character

3

ID?Use this ID to Wish for infiltrator

Infiltrator

Faction

Putus Templar (Loved100 Reputation)

Demeanor

neutral

Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

325 XP

XP Tier

2

Role

Controller


Extra info:

Limbs* (HoverRobot): * Excludes limbs granted via mutations
infiltrator

Radial handles circumscribe a space inverter.

Perfect

An infiltrator is a robotic creature belonging to the Putus Templar faction. Infiltrators can be found rarely almost anywhere, in groups consisting of other Putus Templar members; additionally, a single infiltrator can always be found on the second stratum of Grit Gate.[1]

Infiltrators are most notable for their unique module, Infiltrate, which allows them to teleport themselves and any nearby creatures to any location within the current zone. Typically, infiltrators will utilize this ability to teleport next to hostile creatures in an attempt to close the distance and attack. When activating Infiltrate, an infiltrator will stop moving and will begin to flash red, and its target destination will be marked with an X. After 3 turns, the infiltator will teleport to the marked location, along with any other creatures within 4 tiles. If there are any other members of the Putus Templar nearby when an infiltator activates Infiltrate, they will attempt to move within range of the infiltrator in order to be teleported along with it.[2]

Infiltrators do not possess any equipment or weaponry, and will simply attack in melee range with their manipulators, which are equivalent to fists.

References

This information is reliable as of patch 2.0.201.87.
  1. Worlds.xml, cell name Gritgate
  2. XRL.World.Parts.Mutation.Infiltrate