Mechanical wings: Difference between revisions

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{{name}} are a type of back armor that acts similarly to the mutation [[Wings]]. When equipped, the wearer is granted the ability to [[fly]], and while in flight, to swoop or land back on the ground. When unidentified, they appear as {{qud text|bizarre contraption}}. It must be understood in order to be used.
{{name}} are a [[flight]]-granting artifact that are worn on the back. When equipped, the wearer is granted the ability to fly, and while in flight, to swoop or land back on the ground. When unidentified, they appear as {{qud text|bizarre contraption}}. They must be identified before they can be used to fly.


While flying, the wearer is able to travel 2 time faster on the overworld. While in flight, there is also a 6% chance to fall back down. Any time the wearer crashes to the ground by any means, there is a 1% chance for it to become [[broken]].
While flying:
* The wearer is able to travel 2 times faster on the [[World Map]].
* There is a 5% chance to fall to the ground each turn.
* There is a 23% chance to fall while [[Flying#Swooping|swooping]].
* There is a 1% chance for the wings to become [[broken]] any time the wearer falls to the ground.


A guaranteed broken one appears somewhere in the center zone of a [[Salt Marsh]] {{parasang}}located on {{favilink|flattened remains}}. It will initially be unidentified; since you cannot normally identify broken artifacts, and cannot repair unidentified artifacts, you will need to pay an artificer such as [[Argyve]] to identify it for you, or use [[Fix-It spray foam]].
A guaranteed broken set of {{name}} appear somewhere in the center zone of a [[Salt Marsh]] {{parasang}}located on the {{favilink|flattened remains}}. The wings will initially be unidentified; since you cannot normally identify broken artifacts, and cannot repair unidentified artifacts, you will need to pay an artificer such as {{favilink|Argyve}} to identify it for you, or use {{favilink|Fix-It spray foam}}.
 
Additional artifacts that provide flight include the {{favilink|gyrocopter backpack}} and the {{favilink|anti-gravity boots}}. While the {{name}} are more prone to random crashes than these artifacts, the wings are unaffected by [[Electromagnetic Pulse|electromagnetic pulses]] and do not require any sort of power or fuel.


See also the [[Gyrocopter backpack]] and [[Anti-gravity boots]] for alternative artifacts that provide flight.  While the mechanical wings are far more prone to random crashes than these artifacts, they are unaffected by electromagnetic pulses and do not require any sort of power or fuel.
[[Category:Backpacks]]
[[Category:Backpacks]]

Revision as of 21:45, 27 October 2020

This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.199.5.
mechanical wings
Mechanical wings.png
Complexity

2

Reputation Bonus

birds: 200

winged mammals: 200

Character

]

ID?Use this ID to Wish for the item

Mechanical Wings

Worn On

Back

Extra Info:
mechanical wings

An elaborate, flap-powered contraption of rusted bronze and parasols.

Perfect

mechanical wings are a flight-granting artifact that are worn on the back. When equipped, the wearer is granted the ability to fly, and while in flight, to swoop or land back on the ground. When unidentified, they appear as bizarre contraption. They must be identified before they can be used to fly.

While flying:

  • The wearer is able to travel 2 times faster on the World Map.
  • There is a 5% chance to fall to the ground each turn.
  • There is a 23% chance to fall while swooping.
  • There is a 1% chance for the wings to become broken any time the wearer falls to the ground.

A guaranteed broken set of mechanical wings appear somewhere in the center zone of a Salt Marsh parasangAn area made of 3x3 screens, which is represented as one tile on the overworld map.located on the flattened remains. The wings will initially be unidentified; since you cannot normally identify broken artifacts, and cannot repair unidentified artifacts, you will need to pay an artificer such as Argyve to identify it for you, or use Fix-It spray foam.

Additional artifacts that provide flight include the gyrocopter backpack and the anti-gravity boots. While the mechanical wings are more prone to random crashes than these artifacts, the wings are unaffected by electromagnetic pulses and do not require any sort of power or fuel.