Mimic: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(22 intermediate revisions by 6 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Character
{{Character
| title = {{Qud text|mimic}}
| title = {{Qud text|mimic}}
Line 9: Line 8:
| dv = 14
| dv = 14
| ma = 2
| ma = 2
| weight = 200
| marange = -1+1d4
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Mimic
| id = Mimic
| tier = 5
| tier = 5
| colorstr = &amp;w
| colorstr = &amp;w
| tilecolors = ww
| renderstr = ■
| renderstr = ■
| corpse = {{ID to name|Mimic Corpse}}
| corpse = Mimic Corpse
| corpsechance = 20
| corpsechance = 20
| role = Lurker
| role = Lurker
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Quadruped}}
| inheritingfrom = BaseReptile
| inheritingfrom = BaseReptile
| quickness = 100
| quickness = 100
Line 32: Line 33:
| cold = 50
| cold = 50
| heat = 50
| heat = 50
| xpvalue = 625
| xptier = 5
| faction = {{creature faction|{{FactionID to name|Unshelled Reptiles}}|100}}
| faction = {{creature faction|{{FactionID to name|Unshelled Reptiles}}|100}}
| demeanor = aggressive
| demeanor = aggressive
| gender = neuter
| gender = neuter
| inventory = {{inventory|Mimic_Bite|1|no|100}}
| inventory = {{inventory|Mimic_Bite|1|no|100|no}}
| mutations = {{creature mutation|{{MutationID to name|Regeneration}}|5|15}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|4|15}}
| mutations = {{creature mutation|{{MutationID to name|Regeneration}}|5|15}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|4|15}}
| desc = This awful, chimeric beast is known to take any number of forms to fool =pronouns.possessive= prey, though no one knows whether =pronouns.subjective= truly =verb:assume:afterpronoun= those forms or merely =verb:trick:afterpronoun= the minds of =pronouns.possessive= quarries into believing it so.
| desc = A starshape of sheer and gummy tentacle shivers at the zero point. When =pronouns.possessive= =verb:sense:afterpronoun= something nearby, electric current charges a scale of mirror photons to replicate the image.
| categories = Reptiles
| categories = Reptiles
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} can take on the appearance of its surroundings. For example, it might look like a wall when encountered.
A {{name}} could be thought of as a more advanced version of the {{favilink|horned chameleon}}. While the chameleon changes only its colors, the {{name}} can fully assume the likeness of other objects.
 
{{name|pluralcaps}} are usually encountered alone and remain completely stationary until their prey come into melee range or otherwise initiate hostilities. Undisturbed mimics have an unique sprite (as seen in the infobox on this page) and therefore are easily recognizable, but once the mimic is disturbed, it is very likely to have a different sprite. For example, it's common for a {{name}} to take on the likeness of a nearby wall.
 
While in combat, the {{name}} has a chance every turn to shift into the appearance of an object from its immediate surroundings. They cannot imitate empty space. Mimics have higher-than-normal [[movement speed]], and they will chase their prey and attack in melee. Their melee attacks are capable of grabbing their prey, similar to the attacks of a {{favilink|jilted lover}}, inflicting the [[stuck]] status effect on their victims.
 
Because mimics are passive until provoked and, before that time, are easily distinguishable, they can be simply left alone if a character is not up to the challenge of fighting it.
 
[[File:Mimic mayor.jpg|550px|thumb|frame|left|This mimic is also the [[village mayor|mayor]] of a randomly generated [[village]]. It has taken on the likeness of a nearby {{favilink|throne}}.]]


Mimics generally do not engage or attack targets unless the target comes into melee range, so an effective avoidance strategy is simply to avoid approaching it.
{{Creature Navbox|Unshelled reptiles}}
{{Creature Navbox|Unshelled reptiles}}


[[Category:Reptiles]]
[[Category:Reptiles]]

Latest revision as of 14:39, 18 January 2024

mimic
Mimic.png
Character

ID?Use this ID to Wish for mimic

Mimic

Faction

unshelled reptiles (Loved100 Reputation)

Demeanor

aggressive

Gender

neuter

Inventory
Inventory
Mutations
Mutations
Corpse Dropped

mimic corpse (20%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

625 XP

XP Tier

5

Role

Lurker


Extra info:
  • Weighs 201 lbs

Limbs* (Quadruped): * Excludes limbs granted via mutations
mimic

A starshape of sheer and gummy tentacle shivers at the zero point. When its senses something nearby, electric current charges a scale of mirror photons to replicate the image.

Perfect

A mimic could be thought of as a more advanced version of the horned chameleon. While the chameleon changes only its colors, the mimic can fully assume the likeness of other objects.

Mimics are usually encountered alone and remain completely stationary until their prey come into melee range or otherwise initiate hostilities. Undisturbed mimics have an unique sprite (as seen in the infobox on this page) and therefore are easily recognizable, but once the mimic is disturbed, it is very likely to have a different sprite. For example, it's common for a mimic to take on the likeness of a nearby wall.

While in combat, the mimic has a chance every turn to shift into the appearance of an object from its immediate surroundings. They cannot imitate empty space. Mimics have higher-than-normal movement speed, and they will chase their prey and attack in melee. Their melee attacks are capable of grabbing their prey, similar to the attacks of a jilted lover, inflicting the stuck status effect on their victims.

Because mimics are passive until provoked and, before that time, are easily distinguishable, they can be simply left alone if a character is not up to the challenge of fighting it.

This mimic is also the mayor of a randomly generated village. It has taken on the likeness of a nearby throne.