Osseous ash: Difference between revisions

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imported>Trashmonks
(Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
 
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(22 intermediate revisions by 6 users not shown)
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{{Aliases|ids=MiasmaticAsh80, MiasmaticAsh200}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|miasmatic ash}}
| title = {{Qud text|osseous ash}}
| image = none
| image = osseous ash.png
| weight = 1
| gif = osseous ash animated.gif
| inhaled = yes
| seeping = no
| id = MiasmaticAsh
| id = MiasmaticAsh
| colorstr = &amp;K
| colorstr = &amp;K
| tilecolors = K
| renderstr = ▓
| renderstr = ▓
| inheritingfrom = Gas
| inheritingfrom = Gas
| dynamictable = {{Dynamic object|AjiConch|MiasmaticAsh}}
| dynamictable = {{Dynamic object|AjiConch|MiasmaticAsh}}
| desc = Bits of dead matter are aerosolized into a thick coal fog. Light is lost inside.
| desc = Bone bits are aerosolized into a thick coal fog. Light is lost inside.
| categories = Gases
| categories = Gases
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
{{name|caps}} is a type of [[gas]] that deals damage to creatures capable of [[respiration]]. It is produced when {{favilink|grave moss}} [[burning|burns]].{{File Ref|file=ObjectBlueprints}}
Creatures capable of respiration who occupy the same tile as a cloud of osseous ash will take damage every round based on the cloud's density, where damage is equal to '''Density / 10'''.{{Code Reference|name=GasAsh|namespace=XRL.World.Parts|class=GasAsh}}
Such creatures who enter a cloud of osseous ash will also be afflicted with the {{qud text|&Kchoking on ash}} status condition. Upon exiting the cloud, the creature will suffer {{Heart}}2 damage every round for 1-10 rounds, so long as the tile they occupy at the end of their turn does not contain osseous ash.{{Code Reference|namespace=XRL.World.Effects|class=AshPoison}}
Osseous ash also has the potential to be [[occluding]], which is a unique quality among [[:Category:Gases|gases]]. Whenever osseous ash has a density of 40 units or greater in a particular tile, it will become occluding and block the vision of the player and other creatures.<ref name="GasAsh" />
== References ==
<references/>
{{Gas Navbox}}

Latest revision as of 12:33, 19 January 2024

osseous ash
Osseous ash
Inhaled?Whether this gas is
respiration-based

yes

Seeping?Whether this gas can
seep through walls

no

Character

ID?Use this ID to Wish for the item

MiasmaticAsh

Spawns in

AjiConch

osseous ash

Bone bits are aerosolized into a thick coal fog. Light is lost inside.

Perfect

Osseous ash is a type of gas that deals damage to creatures capable of respiration. It is produced when grave moss burns.[1]

Creatures capable of respiration who occupy the same tile as a cloud of osseous ash will take damage every round based on the cloud's density, where damage is equal to Density / 10.[2]

Such creatures who enter a cloud of osseous ash will also be afflicted with the choking on ash status condition. Upon exiting the cloud, the creature will suffer ♥2 damage every round for 1-10 rounds, so long as the tile they occupy at the end of their turn does not contain osseous ash.[3]

Osseous ash also has the potential to be occluding, which is a unique quality among gases. Whenever osseous ash has a density of 40 units or greater in a particular tile, it will become occluding and block the vision of the player and other creatures.[2]

References

  1. ObjectBlueprints.xml
  2. 2.0 2.1 XRL.World.Parts.GasAsh
  3. XRL.World.Effects.AshPoison